
Chronobender
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In this game you have to escape an exploding building by using a timebending-device called a 'Chronobender'. This device allows its user to almost stop time from his point of view. Unfortunately you ended up with a prototype which is not perfect yet.
The whole story can be found ingame by clicking on the 'Help' button or looking at the fifth screenshot.
Controls:
WASD/Arrows - Movement
Space - Toggle Chronobender
Holding Shift - Decreased Jumpheight
V - Toggle VSync
Programs used:
Coding: Java using Eclipse with the Lightweight Java Game Library (LWJGL)
Graphics: Paint.NET
Sounds: Sfxr, SunVox
Yay, my third Ludum Dare entry. This time even without using XNA. (^.^)
It was really difficult for me to write a 2.5D-engine in under 48 hours since I have never programmed one before.
The source code looks really messed up since I panicked during the development and feared I would run out of time.
If you find any bugs or maybe have questions concerning the game or the coding feel free to ask anytime.
(The flickering creatures are not bugged, they are just fast.)
Thank you for playing my game :)
EDIT:
Added a fixed version which starts the game in a smaller window (800x600) if the desktop resolution is smaller than 1440x900.
EDIT2:
Added the x64 natives to the fixed version. If you have problems running the game then try to download the fixed version and start it by using the "start.bat" file.
Again, thanks everybody for your feedback. :)
The whole story can be found ingame by clicking on the 'Help' button or looking at the fifth screenshot.
Controls:
WASD/Arrows - Movement
Space - Toggle Chronobender
Holding Shift - Decreased Jumpheight
V - Toggle VSync
Programs used:
Coding: Java using Eclipse with the Lightweight Java Game Library (LWJGL)
Graphics: Paint.NET
Sounds: Sfxr, SunVox
Yay, my third Ludum Dare entry. This time even without using XNA. (^.^)
It was really difficult for me to write a 2.5D-engine in under 48 hours since I have never programmed one before.
The source code looks really messed up since I panicked during the development and feared I would run out of time.
If you find any bugs or maybe have questions concerning the game or the coding feel free to ask anytime.
(The flickering creatures are not bugged, they are just fast.)
Thank you for playing my game :)
EDIT:
Added a fixed version which starts the game in a smaller window (800x600) if the desktop resolution is smaller than 1440x900.
EDIT2:
Added the x64 natives to the fixed version. If you have problems running the game then try to download the fixed version and start it by using the "start.bat" file.
Again, thanks everybody for your feedback. :)