CLIMB UP!!

Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★2.87
Innovation★★★★★★★★★★3.52
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★2.73
Audio★★★★★★★★★★1.89
Humor★★★★★★★★★★1.90
Mood★★★★★★★★★★2.84
Coolness★★★★★★★★★★40%
CLIMB UP!! is an NES game written in 6502 assembly. The web link allows you to play it in your browser (and edit the source code!), but for best effect, download the ROM image and play it in a local emulator. <del>The web-based emulator's sound isn't working for some reason, but I'm still working on that</del> the web-based emulator's sound works sometimes on some Chrome browsers. Click the megaphone button to see if it works for you.

To move your guy, use the left/right button. To jump press the NES A button (mapped to 'X' key in the browser version)

Comments42

OldPeculier
OldPeculier26 Aug 2013, 01:43
You wrote this in 6502 assembly? That is insane and awesome.
awenonian26 Aug 2013, 02:03
This game is really cool, but just my two cents, I would have liked a button that kills your guy, so if I miss a jump, I don't have to just wait for him to die.
frankbsad
frankbsad26 Aug 2013, 02:11
It's pretty cool and the fact you wrote it in 6502 assembly is crazy.
megashroom26 Aug 2013, 02:12
That was pretty fun.
And you wrote it in under 6 hours, right?
siat
siat26 Aug 2013, 02:41
This was so fun! Nice level design, controls were a little... twitchy.
isharacomix
isharacomixauthor26 Aug 2013, 02:50
@awenonian: Yeah, a few of my friends said the same thing. That feature wasn't really something I considered until I actually made the levels. :)

@megashroom: I think I spent about 14 hours altogether at the computer.

@slat: Yeah, if I had more time, I would have tried to make it so you didn't need frame-perfect timing to play. :)
bushmango26 Aug 2013, 03:05
I wish there was a button to kill your guy before 10 seconds :)
Spelchan26 Aug 2013, 03:39
Its been a long time since I wrote assembly language so looking at your source code brought back fond memories. I just played the web version so had to leave the sound category blank. Interesting concept though the thought of climbing on the backs of your dead failures could be considered disturbing. Great entry.
disease26 Aug 2013, 04:22
Great concept and coding it in NES assembly is an incredible feat. Only issue I had with the game is that the size of the jumps seemed random and things moved too quickly and finicky.
Temich26 Aug 2013, 04:46
Simple but great game :> Nice work!
Steve
Steve26 Aug 2013, 04:46
Very cool. Jumps need some "hang time" though probably.
kaype26 Aug 2013, 05:17
That's great seeing new games being made with older materials. This actually makes me want to program in assembly again!
triforcespark
triforcespark26 Aug 2013, 05:46
The puzzles aren't that difficult, but it can have the potential to have good puzzles.
I wish it had a "skip the whole 10 seconds" button, to make the game faster. Also a restart button. Map it to either B or SELECT.
For some reason, the game is buggy in Nestopia. Works fine on FCEUX.

I still can't believe someone would be able to make a game on assembly. On a Ludum Dare compo.
Kaldrick26 Aug 2013, 07:30
It's crazy that you wrote that in 6502 assembly, and it's admirable, that you made a game for SNES - I also like how you connected the other theme, death is useful ;)
josefnpat
josefnpat26 Aug 2013, 08:01
You fantastic son of a bitch. All it needs is a countdown timer! Great job!
doonay2126 Aug 2013, 08:15
6502 assembly... You are insane! :)
paraple-geek
paraple-geek26 Aug 2013, 08:28
I love the idea, really adictive.
I had fun time playing your game!
nandor
nandor26 Aug 2013, 09:53
A countdown timer would make a nice addition
Dioiminik
Dioiminik26 Aug 2013, 10:36
Very interesting Game :) The fact that it's written in 6502 assembly makes it really unique and awesome
Loerden26 Aug 2013, 11:35
That you wrote this in Assembly is insane!
Just Tom
Just Tom26 Aug 2013, 12:58
The Theme seems to hold back the game play, the time trial-ing is fun but coupled with that is waiting in a pit for 10 seconds. That being said, it was still easily fun to play until the end, I enjoyed this game. All that's really missing a suicide or next guy button, though I understand that would have diminished the theme.

And of course, wow, 6502 assembly. Yeah, have some stars. That you built it in assembly is cool, but that it was still genuinely fun, pretty and innovative just makes it brilliant.
c0nfused26 Aug 2013, 14:47
very nice little game.
Delca26 Aug 2013, 17:14
I could not rate the audio (shame on me, I do not have a NES emulator on this PC), but the game (and the way you made it) was awesome !
(on a totally unrelated topic, we interpreted the theme in a very similar way. But doing it in Java is not as cool as doing a NES game)
Schulles26 Aug 2013, 17:23
Man, 6502 assembly! :O
kapoty26 Aug 2013, 17:47
I do not get as much play.
FrozenCow26 Aug 2013, 18:10
Cool! Didn't know about #8bitmooc, that's pretty cool to do Ludum in. The game itself felt a bit too fast @ 60 fps, but still fun to play (60 fps made it challenging)
Lancey
Lancey26 Aug 2013, 19:58
A good idea, and spectacular that you wrote it in assembly. The theme works against the game though. If you keep developing this, definitely try to tighten the controls a bit!
mutuware26 Aug 2013, 20:12
I'll just browse the source. Uh..uhuh. Yep, makes no sense :D
It's fun to play. Mad props!
Alex Shestakov26 Aug 2013, 21:50
Maaan, I'll rate it high just because it's written in bloody assembly in 48 hours!! :)
refreshcreations26 Aug 2013, 22:01
Whoa in 6502 asm....you're amazing!
Jhelle
Jhelle26 Aug 2013, 22:25
Great job creating an actual nes game. That couldn't have been easy. Love the concept too.
SamC26 Aug 2013, 23:00
awesome achievement
h_double27 Aug 2013, 00:00
Unfortunately the NES version wouldn't run right in Nestopia for me. Web version works okay but it felt like it takes way longer than 10 sec to die (a die button would have been handy). Overall this is an awesomely ambitious entry and the general concept could definitely be expanded into something cool!
7Soul27 Aug 2013, 02:26
Tested it on a couple of emulators but it didn't work well. It was laggy, crashed a few times and the sprites blinked a lot. Worked well on chrome
Jishenaz
Jishenaz27 Aug 2013, 04:49
This must have been hard to make! And yet the game design is great and it's fun. Awesome work. There was of rare bug where I could go through some wall, but I figured assembly language would be extremely difficult to debug.
folmerkelly28 Aug 2013, 09:27
As a non-technical dude I didn't really care about what it was made with, and I honestly wasn't expecting much... but somehow I really really really dig this thing, it just clicks for me.
HD40828 Aug 2013, 12:33
Good that you made a "Web" version of it. Not much of an innovation here, but no bugs, and looks cool.
matthias_zarzecki28 Aug 2013, 13:06
Nes-Game? Awesome!
savethejets129 Aug 2013, 05:21
This is crazy awesome. It's doubly great that you've provided a playground for teaching others!
RawBits
RawBits16 Sep 2013, 18:14
Nice! It's good to see that 8bitmooc works.

When I jump and hit a platform from below it sticks until I release the jump button. In this state I can not move but if I stuck on a previous entity then they can move together. I don't know if it's a bug or not but it's wierd.
Found a bug?
Tell us on Discord