This is a really fun game! The music is really cool too, and the graphics are well done. If you can port this to Android/iOS, then it'll be even better (as the controls seem suited to a touchscreen)!
Great take on pipedream-like puzzle games. I felt that the pool for drawing new pieces from was a bit too small for the amount of time available to think and plan.
Sometimes I was getting "Game Over" and it wasn't entirely clear why. But it's still the sort of game that, when you lose, demands "just one more go...". Good game!
Very interesting little game. It's pretty fun, but it does feel very luck dependent. Quite a few times, I've lost, but only because all of the DNA pieces to choose from were ones that wouldn't fit.
Cool puzzle and like the music. A bit hard at times, but really rewarding when you manage to solve a tricky one. Could definitely work well for a touch as you already have done =) Theme is a bit weak though, just felt like an average timer going on.
This game is surprisingly fun, and the music is nice! I have to admit, I didn't expect much when I saw the word "genetist" - it's supposed to be "geneticist" - but I'm glad I tried it! I had a streak of incredible luck and got to the point where the little mutants that show up in the top row start going offscreen because I had made so many. It can be a bit annoying when there are no pieces that can be placed in the grid, but it's a very good game anyway.
It's a good concept for a mobile game! Right now it's super hard though, but I did manage to win twice :-) It would be more fun if you had better-defined rules for what elements appearing. Still, it's a neat idea.
The gameplay feels like it depends a lot on luck (more pieces to choose from would've been nice!), but I still played pretty long! The music is nice, and so are the sound effects. I love the little creature depictations in the upper left - I just wish they were bigger. Nonetheless - a pretty fun game that you want to try and try again. Good job! And congratulations on finishing your first LD entry!
Nice entry, I couldn't win even once though... I tried to connect the strand to the edge of the map and succeeded a couple of times but then nothing happened... I'm likely missing something... O well :P
Great game, i remember playing the beta and never being able to actually finish a single stage, but i still kept playing, I like the change to the timer (now it resets on every piece). Awesome music
It's an interesting concept but it seemed very clunky. It felt very difficult to select pieces and then place them and it wasn't made clear you can just connect to the edge of the grid. It was nice to have music but it was a bit annoying. It also seems very luck based, maybe weighting the frequency of the tiles would have helped. Good attempt.
This is really addictive, I can't get very far though. It's a little bit too much luck of the draw with which dna strands you get next, which can lead to your demise, possibly a tetris-style "your next dna strand will be: X" would help out a little? Or more than five choices... or a limited number of "shuffles" you could use to get new dna strands, I dunno, but I'd love to play a post-compo version if this was solved somehow.
Good game, really like the gameplay and the fact that you have to think but not too much so you reach the timeout. With precipitation you make bad choices and that's the difficulty in that game.
simple presentation, but hard and fun. Great 48 hour independent entry. I can see this being a real mobile game with a little bit of a music and graphic update
Something about this I found really addictive. Sweet music and nicely balanced gameplay - cool concept. Just too hard for poor old me... nice job though!
This game is brutal! But for some reason I didn't want to quit until I at least get one win! I manage 2 levels in a row. I had fun playing this game, really challenging!
I think 10 seconds was too short, or might be better if placing a tile adds a little more delay.
I really do like this game! It reminds me of a better version of that pipe game that everyone plays from time to time! I featured it in a Ludum Dare 27 compilation video, if you would like to check it out! http://www.youtube.com/watch?v=R-HQ96z_y-M
Neat puzzle game. Really liked the background music during gameplay. Sometimes the difficulty seemed to be based too much on luck of the placement of the starting piece. If it's near a wall, then it's an easy win.
I like these kinds of games, nice take on the idea. As others have also mentioned it could've had a way to make it less luck based, like maybe having a "extra pick" option you get for every X score earned which would let you shuffle for new parts, or maybe a display for the upcoming parts.
I don't care when the media says, I love toying with the fabric of nature! This was a really nice, addictive little game. It could perhaps have done with some sort of tutorial level (for slow learners like me) but once I got the hang of it I really enjoyed it.
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X-0r30 Aug 2013, 13:27
Aaah, a pipegame! Took me a while to figure out all the connecting and stuff, also that you can only attach "valid" parts. I believe that there should be some sort of destroy/remove possibility, either on screen, or on the ones to choose from. The way it is now, you're quite a bit dependent on luck (which means, trying again could lead to better results ^_^)
It took me 5 tries to finish the first level. After a few tries you get an idea how to beat the game, but it is still very challenging and I don't like the ammount of luck you need. Nice sound and also good controls. Keep on making games.
Neat little puzzle game. The music went well with the game, but got a little repetitive after multiple plays. A lot of the game comes down to luck, but I played it a lot longer than I would have expected because it was simple and fun.
Scored 58 with two-and-a-half molecules completed. Nice game, although rotating pieces would be a great plus (I got stuck because of bad luck a few times).
This game was actually really cool! I think the difficulty was a bit high but maybe it was because I don't have much practice on these types of games. Anyways, the game was really cool. 5 stars for innovation! :D
I liked the idea of this puzzle-game but I'm not sure the 10 second limit helped the game play. The issue is that it was very random how many pieces you'd actually need to close the path - if you started with the core next to a wall, or in a corner, it made a huge difference (and one time I started with the four end-cap pieces in my inventory).
@darkshadow I posted on the blog post too: Hello! I test every game that I rate and comment. But in sometimes I think it’s better to stick with a simple good job, so the fellow know who comment than say that the game didn’t protrudes on anything or say that game actually sucks. Finishing a game in 48h seems enough for me for a “good job” comment.
I have some comments that are more elaborated when the game deserves it.
If you can’t say anything good, don’t say anything or in my case “good job”.
That’s all I have to say, I’ll continue ratting games on me free time and I’ll continue saying “good job” to those who didn’t protrudes on anything or in the case that game sucks.
@ratalaika okay fair response. Only the best games get long reviews and sometimes a sentence is plenty. I personally ensure that the comment regardless of length is non generic to show the creator that you have taken a little time to appreciate what they've done.
If you really can't think of something specific then perhaps vary your comments a little bit so you can't be mistakenly accused of copy-pasting reviews.
Anyway fun little puzzle game, the frantic piecing together of parts reminds me of building your spaceship in galaxy trucker.
This is one of several games I've played here that I felt have suffered, as games, because of the theme. I'd probably really enjoy this if it weren't for that 10-second timer, which here as in many other cases means you have to go in cold to 'Extremely Difficult' mode. Yet without the 10-second timer, there is no theme connection, so I totally understand putting it in.
I'd love to play a future iteration of this with some tweaking of the time-related bit.
Cool puzzle, I felt the tie in to the theme could have been a bit better. Using 10 seconds as a time limit for things is a bit limiting (I had the same issue with some of the stuff I did in my game).
Not enough time! I feel the theme detracts from the game. Each should take a different number of seconds based on the difficulty of the piece position and the starting pieces.
The game has a promising mechanic but the execution of it needs some work. The better you get at this game the more success relies on the luck of the draw but games like this should generally have the opposite quality. A good use of randomness should dictate the nature of the challenge more than the difficulty.
The game play is fun. The cursor for me was a little off from my mouse. For some reason my mouse needed to be about one space to the right of the where I wanted to place the piece which made me lose a couple times. Cool game though.
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@Zephyr89 What browser are you using?
I'm on a mac os x too, mountain lion - 64 bits under firefox and works :S
Yeah I thought on publishing as Android game but then I realised that not so many people will download it to test it xD
It'll be ported to android for sure ;)
Very stressful too.
I love the music, btw!
Liked it :)
I'll work on the "only luck" thing, and I'll also correct the word "genetist" LOL My bad english...
It felt easy to get caught up in placing strands willy nilly.
4/5!
There is 24 mutants there are randomly combined depending on your score :).
Good luck!
I like it!
Awesome music
Audio is a bit repetitive.
Nice job btw.
Music is great!
Also your logo character is amazing.
With precipitation you make bad choices and that's the difficulty in that game.
I think 10 seconds was too short, or might be better if placing a tile adds a little more delay.
Nice game nonetheless!
It gets tough when you have no luck and you don't get the pieces you need.
Pretty fun!
Nice work!
Great gameplay !
Wish I could rotate the DNA strand though xD like someone said, right now it's a bit too luck-dependent.
Hello! I test every game that I rate and comment. But in sometimes I think it’s better to stick with a simple good job, so the fellow know who comment than say that the game didn’t protrudes on anything or say that game actually sucks.
Finishing a game in 48h seems enough for me for a “good job” comment.
I have some comments that are more elaborated when the game deserves it.
If you can’t say anything good, don’t say anything or in my case “good job”.
That’s all I have to say, I’ll continue ratting games on me free time and I’ll continue saying “good job” to those who didn’t protrudes on anything or in the case that game sucks.
If you really can't think of something specific then perhaps vary your comments a little bit so you can't be mistakenly accused of copy-pasting reviews.
Anyway fun little puzzle game, the frantic piecing together of parts reminds me of building your spaceship in galaxy trucker.
This is one of several games I've played here that I felt have suffered, as games, because of the theme. I'd probably really enjoy this if it weren't for that 10-second timer, which here as in many other cases means you have to go in cold to 'Extremely Difficult' mode. Yet without the 10-second timer, there is no theme connection, so I totally understand putting it in.
I'd love to play a future iteration of this with some tweaking of the time-related bit.
A good use of randomness should dictate the nature of the challenge more than the difficulty.
great work!