Dave's Marvelously Mediocre Game

Overall★★★★★★★★★★2.52
Fun★★★★★★★★★★2.12
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.08
Audio★★★★★★★★★★2.61
Coolness★★★★★★★★★★41%
Instructions
A game for 1-26 players. Click game window to give the game keyboard focus. Hold down any letter key for less than ten seconds. The person who holds down the key closest to ten seconds without going over wins.

Description
The game was made in only two hours as that is all I could spare to take part. All code and design is by me. Music and sound effects by someone else. Enjoy.

screenshot

Comments12

VagabondEx28 Aug 2013, 21:41
I was thinking about something similar, but decided not to do it. I'm sure it wouldn't have been as good as yours.. ;)
BackwardSpy
BackwardSpy29 Aug 2013, 12:58
What can I say? It was marvellously mediocre! :D
fullmontis
fullmontis29 Aug 2013, 13:06
I'd love to have a 26 player match.
Fififox
Fififox29 Aug 2013, 13:09
Simple yet fun!
Laguna
Laguna29 Aug 2013, 13:33
Nice Game! And for two hours even more impressive.
Zap
Zap29 Aug 2013, 14:24
This is an interesting idea, and nice to see a same-screen multiplayer game! And with 26 players- so inclusive ha ha
My biggest criticism is that you write "Music and sound effects by someone else." - great that you admit it, but it would be super nice if you could properly credit your source :)
mboaj29 Aug 2013, 17:15
Hi! I tried to press 4 keys on a Mac QAWS but it only recognizes the first two as I noted when answering your comment on my game, keyboards are rather primitive in this respect. 4 keys is typically the best all the keyboards can do :)
OddballDave
OddballDaveauthor29 Aug 2013, 21:35
@Zap: You are entirely correct, I should credit the musician. I'll ask him his name and update :)

@mboaj: Yep, cheap keyboards aren't great at registering simultaneous presses. The game overcomes this by allowing players to take it in turn to play if your keyboard is cheap. This also means that you can have multiple tries if there are less than 26 players.
alts3 Sep 2013, 08:04
Calls to mind The Price is Right, and a "game" I'd often play as a child of trying to stop a stopwatch at some exact number of seconds. Something that surprised me was that I found it hard to internally count down seconds because of the strong beat of the background music.

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