DEAD OF THE NIGHT

Overall★★★★★★★★★★2.18
Fun★★★★★★★★★★2.12
Innovation★★★★★★★★★★2.11
Theme★★★★★★★★★★1.56
Graphics★★★★★★★★★★1.82
Coolness★★★★★★★★★★26%
A horror text-RPG/adventure (made w/ Twine) inspired by my nighterrors....

screenshot

Comments15

MegaMasterX
MegaMasterX26 Aug 2013, 23:01
Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.
withoutpillow
withoutpillow27 Aug 2013, 14:52
to bad it ended after the first day, i wanted to see what happened next. good use of music, you don't see that often in twine games. very ominous.
KhaoTom
KhaoTom28 Aug 2013, 07:17
Not sure I understand this game.
ZYXer
ZYXer28 Aug 2013, 22:55
Making a text-based horror game is a great idea! There's nothing better than one's own imagination to create the right mood. Really too bad that the game ends after the first day, I would have loved to play it further.
archaeometrician
archaeometrician28 Aug 2013, 22:57
"Your life as a human ends here." Hahah nice game :P
flarb
flarb29 Aug 2013, 01:10
Brilliant!
drkrunk
drkrunk31 Aug 2013, 04:07
That was interesting. Like everyone else said, I would have loved it to go on after one day, but it was very enjoyable.
GSM Productions2 Sep 2013, 14:25
Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it!
gmaker5 Sep 2013, 10:08
interesting game! great job! =) art is so cute
VAGABONDauthor6 Sep 2013, 17:58
seriously, thank you all for the comments and critique! i'm expanding the story so DAY 2 will be longer than 10 Seconds! ;)
Christina Nordlander
Christina Nordlander6 Sep 2013, 20:19
It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through.

However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly.

A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.
Tanser6 Sep 2013, 21:54
Nice idea, very interesting.
VAGABONDauthor9 Sep 2013, 16:23
@Christina Nordlander thank you very much for your critique. Actually there are FOUR possible choices to be made but two lead to a sucessful ending. As for the writing, the game was meant to be silly. I was inspired by Earthbound's quirkyness.
Christina Nordlander
Christina Nordlander10 Sep 2013, 22:30
@Vagabond: Ah, I expressed that badly. I meant there's only one occasion where you get to choose, not that you can only choose one thing. (I know the latter isn't true, because I replayed it to get all the endings.)
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