
Defuse The Bomb
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Get the scissors and go to the bomb to stop its timer!
Use WASD to move.
If you want to add levels, its pretty simple but you must use the .jar version:
create a new .png file called level<insert a number here>.png
like:
"level6.png"
/!\ The number must be the next on the current highest (if the last level nbr in the jar is 5, you MUST put 6)
Draw the level art on it.
Then, create a new file called "level<your number>_mask.png"
Put the areas where the player can't go in red. Put the spawn of:
the player in Green (RGB: 255,0,0)
the bomb in Black (RGB: 0,0,0)
the scissors in Blue (RGB: 0,0,255)
(Be sure to use the correct values)
Once that done, put the two files you've created in the .jar "dtb.jar" located at: "%appdata%/Roaming(on Windows, else it's your user directory)/.ludumdare27-dtb/bin/dtb.jar".
You must put then in the folder "data/levels/" of the jar.
Use WASD to move.
If you want to add levels, its pretty simple but you must use the .jar version:
create a new .png file called level<insert a number here>.png
like:
"level6.png"
/!\ The number must be the next on the current highest (if the last level nbr in the jar is 5, you MUST put 6)
Draw the level art on it.
Then, create a new file called "level<your number>_mask.png"
Put the areas where the player can't go in red. Put the spawn of:
the player in Green (RGB: 255,0,0)
the bomb in Black (RGB: 0,0,0)
the scissors in Blue (RGB: 0,0,255)
(Be sure to use the correct values)
Once that done, put the two files you've created in the .jar "dtb.jar" located at: "%appdata%/Roaming(on Windows, else it's your user directory)/.ludumdare27-dtb/bin/dtb.jar".
You must put then in the folder "data/levels/" of the jar.