I like this idea of the 32x32 style, nice animations and intro. I must admit I fail to discover how to play the game, how do I deduce which blocks are the right ones to hit? I can't see a pattern to indicate a strategy?
My god that was one of the hardest games I've played. I picked up the rules pretty quickly, and the way it's presented is really clever. But the timing and the pressure is insane. I liked it!
The presentation really caught my eye. But I don't really get, what needs to be done....was what I wanted to write first, but when I read here about rules and "figuring it out" I took the challenge. Super great, little Idea. Wish there would be more levels, with different colours and maybe harder distance between the colours.
An interesting game. The idea of a bomb diffuser has been done a lot but this is a different take on it. The aesthetic choice is great. The interface is bright a fun. It took me a while to understand the game. I wish that the colours on the panels would be shown to you a little faster. I could see an extension to this where you match patterns, and then coloured patterns to increase difficulty.
An the intro - amazing. Didn't think you'd get some much out of so few pixels.
This game is so fucking insane. I was stressed to death during my play ! I eventually lost because of what's IMO the big flaw of the game : I can't distinguish proprely the 2rd and 4th colour. Your full-pixel-in-the-face is amazing and so is your intro, but what takes the cake is that ridiculous rythm you managed to infuse in the game with so few tools. Well done, sir.
As soon as I understood the concept, I was hooked. Very good game, the tense balance is perfect, not too frustrating. The global sequence (the number of solved puzzles) is maybe a bit too long.
Took me a little while to figure out what to do, but eventually I got it. Nice use of time mechanics. I liked how you designed that bar on the left--it added a surprising amount of tension.
Comments29
Good one.
But a little bit hard (at least for me XD)
An the intro - amazing. Didn't think you'd get some much out of so few pixels.
Your full-pixel-in-the-face is amazing and so is your intro, but what takes the cake is that ridiculous rythm you managed to infuse in the game with so few tools. Well done, sir.