In dodge these, you control a vehicle crossing a minefield for reasons unknown. To make things worse, you're going at maximum speed!
You can, however, slow down time, but true action heroes don't need to do that, right? Either way, you WILL cross the minefield in, you guessed it, 10 seconds.
Tools used: SFML,irrLicht, MS Visual Studio 2012, Blender, Gimp
Pretty cool concept! I liked the slow motion mode. Great use of the mouse wheel! There were a lot of mines at some points, I couldn't always get through them, even with slow motion.
The game lagged like crazy for me but it's probably just my computer being slow. One thing that was annoying was that the screen was so tall that it was difficult to click on the start button!
From what I did manage to see it was pretty good! I'm not sure movement with the mouse is better than keyboard but the mouse wheel for modifying the speed of the ship was a nice idea.
It's very easy to avoid the mines at full speed, since you can just move the mouse through any mines and not hit them. You just need to move the mouse so fast that the ship teleports completely over the mine.
"The application was unable to start correctly (0x00007b)" Error fixed (Cause was bad Visual C++ redist .dlls), during which I noticed the game wouldn't run on WinXP. Fixed that too.
@ gameXcore: If you mean the "slowed-down" audio, I just lowered the pitch of the sound clip on the fly depending how fast the game was going. SFML provides really simple and easy syntax for it, basically "sound.setPitch(x)", where x is the multiple for the pitch. If you mean the audio itself, it was just me hitting things together and modifying the result a bit. 2 AA batteries, a metal fan, my fist, and the microphone itself were slightly harmed in the prosess.
That was cool, if a bit short and simple. I like time dilation as a game mechanic, and the controls being contained to the mouse made the interface simple and elegant. Thanks for putting this together!
Nice! The mouse wheel for controlling the speed of time is really cool, I love how it also effects the pitch of the sounds on the fly too. Fun little game.
Was able to get a perfect score through a bit of an exploit. Otherwise 18 seconds is my best.
I really appreciated the unification of controls here. Specifically, that everything was controlled by the mouse. That and that the balancing between speed and hitting mines felt really good. If it weren't for the exploits, thi would be mechanically really solid. Nice work.
There were a lot of mines at some points, I couldn't always get through them, even with slow motion.