I created this in probably 10-12 hours, using Haxe, OpenFl, HaxeFlixel, and HaxeBox2D. It is a chaotic construction game in which you must build a rocket to launch a dog before the 10 second timer reaches zero.
Nice and chaotic, especially with all the parts flopping around, but the fact that the parts are kind of hard to click on and don't always snap to the object can get a little frustrating. I found it pretty hard to get more than two rockets attached, but the game certainly made me want to try several times!
Thanks for the feedback - I agree that it gets pretty frustrating. I'm going to keep tweaking the time values a little today until it seems a bit more reasonable but still challenging. Thanks again!
Just awesome. The pressure of having to try and place things both accurately and quickly is tuned so well, loved the art style and been playing it loads, my favourite I've seen so far.
This one just SCREAMS of potential, but the rushing around to get things done in 10 seconds, combined with the falling items shifting everything around just made it more frustrating than challenging. I really liked the style of graphics, and the interesting mechanics of each part. I'm hoping for a post compo version because I really would like to play it. Like I said... screams of potential.
Fun! :) It turns out 10+5 seconds is just about right for this, as it was stressful every time, even when I got okay at it. Initially I just didn't understand that what was connecting weren't jetpacks (they are fuel tanks), so I was pretty confused why it wouldn't fly. My high score was 1430.17m for my first reasonable balanced rocket...
Man that is really hard for me, but it's a nice game and impressive for how much time you had. I wouldn't have been able to even draw half that stuff in 12 hours.
Good game nice work. I'm glad you said below your going to keep tweaking it. I will check it out some more later.
I just got it to fly after 8 minutes of pondering. Record of 182m.
My comment would be to make them snap. I have issues with the bone-shaped ones, and I always cannot connect them together. Also, I have some troubles differentiating vertical from horizontal bones from the pile.
-GV