DogRocket

by moof
Overall★★★★★★★★★★3.52
Fun★★★★★★★★★★3.43
Innovation★★★★★★★★★★3.83
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★3.73
Humor★★★★★★★★★★3.62
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★54%
I created this in probably 10-12 hours, using Haxe, OpenFl, HaxeFlixel, and HaxeBox2D. It is a chaotic construction game in which you must build a rocket to launch a dog before the 10 second timer reaches zero.

screenshot

Comments22

awppy26 Aug 2013, 13:04
Nice and chaotic, especially with all the parts flopping around, but the fact that the parts are kind of hard to click on and don't always snap to the object can get a little frustrating. I found it pretty hard to get more than two rockets attached, but the game certainly made me want to try several times!

-GV
Moof
Moofauthor26 Aug 2013, 15:55
Thanks for the feedback - I agree that it gets pretty frustrating. I'm going to keep tweaking the time values a little today until it seems a bit more reasonable but still challenging. Thanks again!
01010111
0101011126 Aug 2013, 22:07
Really cool, but I want to download the source to remove the time constraint :)
zn01wr28 Aug 2013, 00:54
Nice drawings and physics. The game doesn't actually last 10 secs, but it would be too hard if it did :) Good work!
Norgg
Norgg28 Aug 2013, 01:17
Just awesome. The pressure of having to try and place things both accurately and quickly is tuned so well, loved the art style and been playing it loads, my favourite I've seen so far.
ZYXer
ZYXer28 Aug 2013, 01:49
Awesome game. Love the idea. Clean, simple humor. And easy to play but really hard to beat. :D
My record: 225 m
zatyka
zatyka28 Aug 2013, 01:52
This one just SCREAMS of potential, but the rushing around to get things done in 10 seconds, combined with the falling items shifting everything around just made it more frustrating than challenging. I really liked the style of graphics, and the interesting mechanics of each part. I'm hoping for a post compo version because I really would like to play it. Like I said... screams of potential.
iiechapman
iiechapman28 Aug 2013, 01:53
Super chaos, the idea is really neat, I wish that flash didn't take over the mouse, I felt it slowed down my ability to move parts!
Tom 7
Tom 728 Aug 2013, 01:53
Fun! :) It turns out 10+5 seconds is just about right for this, as it was stressful every time, even when I got okay at it. Initially I just didn't understand that what was connecting weren't jetpacks (they are fuel tanks), so I was pretty confused why it wouldn't fly. My high score was 1430.17m for my first reasonable balanced rocket...
fgielow28 Aug 2013, 02:05
Very caotic, but for 12 hours, nice implemented =)
tigerj
tigerj28 Aug 2013, 02:38
Man that is really hard for me, but it's a nice game and impressive for how much time you had. I wouldn't have been able to even draw half that stuff in 12 hours.

Good game nice work. I'm glad you said below your going to keep tweaking it. I will check it out some more later.
whiteravens28 Aug 2013, 02:44
I just got it to fly after 8 minutes of pondering. Record of 182m.

My comment would be to make them snap. I have issues with the bone-shaped ones, and I always cannot connect them together. Also, I have some troubles differentiating vertical from horizontal bones from the pile.

I like the simple and chaotic mood though.
siat
siat28 Aug 2013, 02:50
I like that you specified that the dog is not hurt, and in fact likes it.
sgehlich28 Aug 2013, 09:37
I love the way you used the physics, but the gameplay is very hard since the cursor lags :(
SmudgedCat28 Aug 2013, 10:01
Utterly brilliant, can't stop playing this!
Zionviller29 Aug 2013, 12:36
Dog Rocket Wins!... in my book. I'd vote for it if I could...
blackotus29 Aug 2013, 23:17
I love this!

Seeing the rocket flying around out of control while the dog is completely nonchalant about it all is just so funny xD

I also like the pressure of building the ship!

Great job!
Jiggawatt30 Aug 2013, 17:36
PHYSICS GAMES FUCK YEAH
DOG GAMES FUCK YEAH
ROCKET SCIENCE FUCK YEAH
lordjosephdeburg
lordjosephdeburg15 Sep 2013, 16:27
This game has huge potential I would love to see it developed further! good jam moof!
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