Ludum Dare #27compo
Electric Sport Battle
In the potentially-distant media-hyped future, a new game show has appeared!
Touting itself as the most deadly game show in existance, players are thrown on top of a tall skyscraper, fighting off various enemies while evading the staple of the series:
Every 10 seconds, some of the tiles below will rise and destroy everything in their path!
--
Objective: Rack up points and stay alive.
--
Controls:
WASD - Do you really have to ask?
Mouse Left - Navigate and shoot.
R - Manual reload.
1-3 and Mouse Up/Down - Switch weapon.
F4 - Fullscreen toggle.
ESC - Really?
Health is the green bar in the top right.
Ammo is the small number underneath your weapon icon.
Clip ammo is the big number under your character name.
Points are clearly marked on the right.
Ammo pickups give you two clips worth of ammo for whatever your current selected weapon is.
--
Known Bugs:
- Movement is a bit broken: It's possible to escape the arena.
--
A quick idea that I'm quite happy with.
I had a lot of problems, but it finally came together and I'm glad to have participated once again in this madness.
The character select screen is the most unfinished, for sure, but ah well, at least it works.
--
Everything you see and hear was produced from scratch in the allotted time period, no base code or otherwise.
GameMaker Studio (Graphics and Code), Ableton Live (Music and SFX) and Audacity (GM is odd about ableton's WAVs, so I ran them through Audacity as a fix.)
Touting itself as the most deadly game show in existance, players are thrown on top of a tall skyscraper, fighting off various enemies while evading the staple of the series:
Every 10 seconds, some of the tiles below will rise and destroy everything in their path!
--
Objective: Rack up points and stay alive.
--
Controls:
WASD - Do you really have to ask?
Mouse Left - Navigate and shoot.
R - Manual reload.
1-3 and Mouse Up/Down - Switch weapon.
F4 - Fullscreen toggle.
ESC - Really?
Health is the green bar in the top right.
Ammo is the small number underneath your weapon icon.
Clip ammo is the big number under your character name.
Points are clearly marked on the right.
Ammo pickups give you two clips worth of ammo for whatever your current selected weapon is.
--
Known Bugs:
- Movement is a bit broken: It's possible to escape the arena.
--
A quick idea that I'm quite happy with.
I had a lot of problems, but it finally came together and I'm glad to have participated once again in this madness.
The character select screen is the most unfinished, for sure, but ah well, at least it works.
--
Everything you see and hear was produced from scratch in the allotted time period, no base code or otherwise.
GameMaker Studio (Graphics and Code), Ableton Live (Music and SFX) and Audacity (GM is odd about ableton's WAVs, so I ran them through Audacity as a fix.)
Comments17

Jishenaz26 Aug 2013, 19:10
I love the graphics. Unfortunately, it was buggy from my experience. I was pushed out the arena and cannot get back in, so I float outside as if flying. I also seem to be invulnerable to everything. I can't die.

gikdew26 Aug 2013, 19:23
One of the best games I've played this ludumdare, those graphics are so good, a little bit buggy!

BradleySmith26 Aug 2013, 23:29
Gorgeous clean art style you have, very nice work for 48hours. Rated highly.
Feysoura27 Aug 2013, 00:00
Awesome game, could I humbly ask for a source on this, given that it's on compo? On what engine was it made?

link2x10127 Aug 2013, 01:19
Updated with the known bug (I broke movement on day two of the LD, and only barely fixed it to save time) and source link (I totally forgot that was a requirement ._.') for GameMaker Studio Standard.
@sgeglich: I'm sorry, I honestly have not seen that happen. I'm not doing any surface work, so all I can say is check your drivers/DirectX...
@Jishenaz: Yeah, I forgot to mention the movement glitch. You should be able to die though! D: If anything, I may have forgotten to make the jellyfish deadly. Healthbar is the green bar in the top right.
@gikdew: Thanks! It was fun to make, though there were a lot of head-scratching moments!
@BradleySmith: Thank you! I tried to make the art okay, I'm just really bad with it. XD I'm a musician at heart, but I'm glad you enjoyed my lines and colors! :D
@Feysoura: Thank you very much! And of course! I added a source link. It's in GameMaker Studio Standard, coded completely from scratch with no base code whatsoever. Thank you for reminding me of the source requirement!
@sgeglich: I'm sorry, I honestly have not seen that happen. I'm not doing any surface work, so all I can say is check your drivers/DirectX...
@Jishenaz: Yeah, I forgot to mention the movement glitch. You should be able to die though! D: If anything, I may have forgotten to make the jellyfish deadly. Healthbar is the green bar in the top right.
@gikdew: Thanks! It was fun to make, though there were a lot of head-scratching moments!
@BradleySmith: Thank you! I tried to make the art okay, I'm just really bad with it. XD I'm a musician at heart, but I'm glad you enjoyed my lines and colors! :D
@Feysoura: Thank you very much! And of course! I added a source link. It's in GameMaker Studio Standard, coded completely from scratch with no base code whatsoever. Thank you for reminding me of the source requirement!

link2x10127 Aug 2013, 01:22
Also, added some controls, UI, and gameplay clarification to the notes above.

Vile Smile27 Aug 2013, 02:48
Very nice! I liked the idea and the controls were good. The art was fantastic.
jay griffin27 Aug 2013, 06:55
Really cool game, I like the nice, clean graphical style especially. Despite the few bugs you mentioned it all feels very polished and makes for an enjoyable little shooter.
kirbytails727 Aug 2013, 06:59
Fun game! It could get more challenging, though. Also, I was able to get out-of-bounds on the bottom-right side of the tower.

Dir3kt27 Aug 2013, 19:40
Really liked the iso graphics, good retro vibes there!
HD40828 Aug 2013, 11:30
Very nice art and surprising music at the start of the game. Somehow, the player was invulnerable (tried both characters), and there was no challenge because of this. Make the Post-Compo version, I liked where this game was going. Some level variations, upgrades shop and/or bosses would make this really cool.

TheDreik28 Aug 2013, 11:39
Funny chaotic game. I especially liked the graphic style used in the game.

KunoNoOni29 Aug 2013, 02:08
I must concur, the graphics are awesome. Good gameplay as well.
Kragnir29 Aug 2013, 02:09
Nice game, might consider adding some way to see if you or any opponent is getting hit.
Solifuge29 Aug 2013, 03:10
Loved the vocals in the theme song, the zap sound effect, and the art direction with the tiles. The gameplay itself was a little uninspiring; it took me minutes of actively trying to lose to finally lose. Enemies just kept shooting one another, and dropping health packs on me!
It was very aesthetically pleasing experience. Thanks for putting this together!
It was very aesthetically pleasing experience. Thanks for putting this together!

Laelien3 Sep 2013, 00:02
Bro, do you even gravity ?
Very fun, addictive, catchy. But I wonder if I can actually die. Or fall. I just seemed to fly in the end, and collision appear to be a little broken
Awesome entry overall anyway. Like really. Freaking great.
Very fun, addictive, catchy. But I wonder if I can actually die. Or fall. I just seemed to fly in the end, and collision appear to be a little broken
Awesome entry overall anyway. Like really. Freaking great.



http://s14.directupload.net/images/130826/nqsednu8.png