In 10 seconds that elemental will breach our defenses! Defend our walls by terraforming the fields outside the walls.
Gameplay: All elementals and field tiles have 2 health. Your base is destroyed if it gets hit by 10 Enemies.
Fire deals 2 damage to Plants and 1 damage to Wind. Wind deals 2 damage to Water and 1 damage to Plant. Plant deals 2 damage to Rock and 1 damage to Water. Water deals 2 damage to Fire and 1 damage to Rock. Rock deals 2 damage to Wind and 1 damage to Fire.
At first I felt like I was just randomly clicking around. But once I figured out what I was doing it became really fun! I really like the idea here, and the art is really great.
M
matthias_zarzecki26 Aug 2013, 07:46
Ohh, this is a nice idea. You don't even have to explain, figuring it out is a cool moment :)
Very good game concept, and looking good too! Would have been nice if the difficulty scaled a bit so you don't get overwhelmed early on. Had some fun with it :)
This is a great concept. Pretty novel idea. A little bit unpolished as only a weekend game can be, but something I can really see working, given enough care for animation, user experience and the alike.
I really like the combination of tetris and a wall defense game. The art is also well done and fits the game well. It would be nice if the game was a little less random, if one could choose field shape and field type.
Comments12
Overall, good job!
Congratulations!