
ESC: The Game, the Experience
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This game is called ESC, because it's a mediocre, generic, rushed platformer and that's the key you'll want to reach for after playing it :)
Game mechanics should quickly become obvious.. I think.
You die after 10 seconds, and the shining beacons of light restore your time and act as checkpoints. Why? Well, because I was low on ideas, short on time and tired.
I really wanted to make a platformer puzzle game for this theme, but too much time was lost, forcing me to make this a generic platformer- and a rushed one at that. Ah well...
Notes:
-Made in GM Studio (hopefully the last time I will EVER be using it for LD).
-Sounds thrown together in SFXR
-Spriting done in ASEPRITE
-This entire post consists of me being salty over not using my time well during this LD.
-The game uses only 8 colors... because why the hell not.
Game mechanics should quickly become obvious.. I think.
You die after 10 seconds, and the shining beacons of light restore your time and act as checkpoints. Why? Well, because I was low on ideas, short on time and tired.
I really wanted to make a platformer puzzle game for this theme, but too much time was lost, forcing me to make this a generic platformer- and a rushed one at that. Ah well...
Notes:
-Made in GM Studio (hopefully the last time I will EVER be using it for LD).
-Sounds thrown together in SFXR
-Spriting done in ASEPRITE
-This entire post consists of me being salty over not using my time well during this LD.
-The game uses only 8 colors... because why the hell not.