Essentrika

Overall★★★★★★★★★★2.84
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.67
Graphics★★★★★★★★★★2.20
Audio★★★★★★★★★★2.50
Mood★★★★★★★★★★2.45
Coolness★★★★★★★★★★41%
A power management game that orients around expanding to new land every 10 seconds. Tutorial is in the main menu.

I also suggest keeping the jar file in it's own folder as the game will create files in the same directory when the game is saved.

Edit: Changed one variable that was preventing multiple attempts without restarting the program, the change can be seen in the git history. Also fixed a problem where water generators costed 0.

screenshot

Comments11

tower07
tower0726 Aug 2013, 03:42
It was good the first time I played it, but every subsequent time it would make me lose after 10 seconds. Not sure if it's my fault, or a glitch.
Hologuardian
Hologuardianauthor26 Aug 2013, 05:35
It maybe a problem with how it saves the data or something, it seems to be pulling a larger number as the starting requirement every time it's run... Yeah, after some debug testing I found the source of the error, was a small thing where a variable wasn't being re-initialized, I'll get a fixed version up asap.
X-0r27 Aug 2013, 10:25
Is there any way to change the screen resolution?
It's "taller" than what my widescreen monitor supports...
Inertia
Inertia27 Aug 2013, 10:41
I'd like to be able to play this but when I run the .jar it does nothing.
sam137327 Aug 2013, 10:44
With more upgrades and things to build added, this could be very fun.
Kragnir28 Aug 2013, 00:06
After understanding how the game works the only limiting thing is how fast you can click. It should be made easier to build things.
Meep29 Aug 2013, 10:51
I like the idea behind it. Expanding on it/adding some more features, it could be tons of fun. :) Has lots of post-LD potential. Great work!
LordHellMaX
LordHellMaX30 Aug 2013, 00:42
Game is pretty hard, since you have to click the land, and then the upgrade you want very often in 10 seconds. But the idea is quite nice.
Gaspard_
Gaspard_1 Sep 2013, 18:49
Could be clearer but I eventually understood how it worked!

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