Explore10

Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.70
Innovation★★★★★★★★★★2.72
Theme★★★★★★★★★★3.20
Graphics★★★★★★★★★★2.80
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★49%
Controls are shown in game. Esc will exit.

How much of the temple can you explore?
(It is possible to reach every part of the map.)

Made in GameMaker Studio.

I didn't have time to sprite the character well.

screenshot

Comments22

mactinite
mactinite26 Aug 2013, 02:49
The biggest downside is the actual 10 second limit. I wanted to play and explore more but that limit kept me from doing so. However the way the character controls is really nice. :)
HeyChinaski
HeyChinaski26 Aug 2013, 02:51
Nice visual style and very smooth gameplay. I like how the extra abilities were revealed.
madk26 Aug 2013, 02:55
That isn't even close to being a game, though. What's the point of exploration if there's no time to explore? (I was fond of the tile work, however.)
MrBlade
MrBlade26 Aug 2013, 04:07
Nice job! I like the overall feel and visuals. The installer is a bit annoying, other than I like it. The jumping is awesome!
mokesmoeauthor26 Aug 2013, 04:22
Yeah, this is my first game since I upgraded to studio and I don't like the installer. I think it's just a file so I'll see if I can upload a rar as well.
ix
ix26 Aug 2013, 04:24
Nice tiles, they remind me of Greek/Roman vases. I also like how abilities were revealed.
TwilightFlandre26 Aug 2013, 04:25
I agree with everyone else I really wanted to explore the area more. Though I guess it is somewhat of a good thing since you have as interested in it :D
Dotanukii26 Aug 2013, 04:28
The way you discover abilities is really great, nicely done! Once i figured out the concept of trial and error exploration I really liked it.
mokesmoeauthor26 Aug 2013, 04:30
It turns out you can make standalone exes with studio so I put that up.
Tork26 Aug 2013, 23:22
Ok, I like the movement/physics, not sure about the controls, I means l+m to teleport?
I wish there were time power-ups so I could explore the world and some more "checkpoints"
phaed
phaed26 Aug 2013, 23:27
Control on this felt really good. I definitely wanted to see more of the level than seemed possible in the time limit. I like the detailing on the walls.
soerensen328 Aug 2013, 23:12
I liked the idea with finding out the keys by exploring. strangely everyone uses the Y/Z keys which are swapped on the german keyboard and sometimes makes them unplayable.;)
[-BipolarDesign+]
[-BipolarDesign+]28 Aug 2013, 23:56
Neat idea, having exploration be the game itself. I wish there was more time to explore, or more teleportation spots (or maybe I only found the first?). I think that having collectibles or flags to mark your progress could be cool, have it be a challenge to find all the flags, instead of just the user remembering where they have/have't been.
mokesmoeauthor29 Aug 2013, 09:10
I didn't want collectibles because my goal was to have nothing in the game change between playthroughs.
MuciojadPL
MuciojadPL30 Aug 2013, 15:32
Not bad work. Idea is very neat, but I want more time to exploring :D However, is quite cool.
Arrow-x30 Aug 2013, 15:33
take some time to get the hang of it but nice game
Sink31 Aug 2013, 04:29
Controls are really solid but I kind of felt like it was more of a collision test than anything. A goal would have been nice, or at least something like coins to collect for a high score.
epiplon
epiplon31 Aug 2013, 04:30
It's pointless.
Bernhard
Bernhard2 Sep 2013, 16:45
Loved it! My favorite so far! It's like an open world super meat boy :-)
Wish I could have found something like an end after playing so long >_< So I consider standing on top of the underground four-holed square thingy as my personal goal.
naufr4g08 Sep 2013, 19:54
Not really a game but quite playable! :D
I love exploring games and I like how you discover new abilities. :)
I think I've explored the entire map, I have to play again to find out if it's true. :)
Oxygamer16 Sep 2013, 23:06
watching you .............

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