
exposure
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
SOL's light beats down harshly on the desert.
few things can survive its glare for more than a few seconds, outside the comfort of the shade.
NYX raiders are coming more frequently.
a stranger is collecting the orbs they leave, and ascending the desert ruins.
and through it all, the metagolem slumbers, its ancient powers dormant.
--OBJECTIVE--
explore. discover what to do with the orbs.
if you get confused or impatient, check out the hints!
there are three possible endings
--CONTROLS--
LEFT / RIGHT / UP / DOWN - move and climb
SPACE - jump
Z - drop item
carried items will be altered after 10s exposure to sunlight.
--INSPIRATION--
proteus, shadow of the colossus, journey.
the first picture in this post:
http://www.zivpesso.com/2013/08/bubble-mania-backgrounds-storm8-work.html
--UPDATE--
uploaded a post-compo version!
-most climbing bounds are more forgiving
-screen fades from black when restarting
-various text changes
-npcs that referred to orbs will say something different when their orb has been placed
-pretty html
-added depth layers to trees and short pillars
few things can survive its glare for more than a few seconds, outside the comfort of the shade.
NYX raiders are coming more frequently.
a stranger is collecting the orbs they leave, and ascending the desert ruins.
and through it all, the metagolem slumbers, its ancient powers dormant.
--OBJECTIVE--
explore. discover what to do with the orbs.
if you get confused or impatient, check out the hints!
there are three possible endings
--CONTROLS--
LEFT / RIGHT / UP / DOWN - move and climb
SPACE - jump
Z - drop item
carried items will be altered after 10s exposure to sunlight.
--INSPIRATION--
proteus, shadow of the colossus, journey.
the first picture in this post:
http://www.zivpesso.com/2013/08/bubble-mania-backgrounds-storm8-work.html
--UPDATE--
uploaded a post-compo version!
-most climbing bounds are more forgiving
-screen fades from black when restarting
-various text changes
-npcs that referred to orbs will say something different when their orb has been placed
-pretty html
-added depth layers to trees and short pillars