:Fast :Food!

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★3.27
Innovation★★★★★★★★★★2.77
Theme★★★★★★★★★★3.32
Graphics★★★★★★★★★★2.95
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★3.45
Coolness★★★★★★★★★★33%
:Fast :Food is a game about a lovely vampire, Vlad, who timed his blood drinking times poorly and now finds himself thirsty in the middle of the day.

Help Vlad brave the terror that is the sunlight by hiding under trees, umbrellas, and in bushes, while decimating the townsfolk. Beware, if they see you, it might be a dangerous chase after them.

Use WASD to move and SPACE to attack.

For platforms other than Windows, download LÖVE from love2d.org and use it to run the .love file.

Full screen mode uses the largest resolution the game detects that your system supports, otherwise, the game will launch in a 1280x720 window.

Comments10

soulrot27 Aug 2013, 01:52
'Cute' little timing-based game. I especially like the music ;)
Gloamglozer27 Aug 2013, 02:34
Very nice job, sadly the game is short albeit very entertaining. Had you more time a series of different levels in different places each more difficult than the last would have been great.
brogrammers27 Aug 2013, 07:42
nice game, I loved the graphics (:
Typedeaf
Typedeaf29 Aug 2013, 08:08
Hihi! This was pretty fun :) I liked the concept very much.
Diptoman
Diptoman30 Aug 2013, 04:17
Haha, the dubbed voices! Had fun playing this, could've used a bit more features. But considering the time limit, good job!
koe41530 Aug 2013, 04:33
Awesome overall. Great flute(?) background music and fantastic voiceovers especially the vampire dying groans haha Works well. Good entry!
alts30 Aug 2013, 08:47
This is a great way to give a narrative to a time limit that is so arbitrary in other games. The music and graphics are also strangely misplaced (in a good way) with a game about hunting humans. Great work, and I love the voiceovers.
Wertle7 Sep 2013, 20:45
Fun mechanic and nice integration of humor! There are a few little feedback things that would really help this shine - I sometimes had trouble determining what was going to give me shelter, maybe a ground shadow or some other visual indicator around the things that are safe would help call them out. It might also help to add more feedback for when you are in a "safe" state. I know you have the indicator up on the timer, but I'm usually very focused on the action on the screen, so something nearer to the character or an audio cue might help. I loved the music and the voiceovers, but if you keep working on this consider mixing the volume of the music down or the voices up - they kind of clashed with each other. Great job overall!
Almax277 Sep 2013, 20:58
I was confused by the fact that I have to say in the shadiw but the shadows were not drawn :D
lordjosephdeburg
lordjosephdeburg15 Sep 2013, 17:38
haha really great take on concept and a good game too. nice one Ghat.

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