I'm sorry. I forget to change this because I opened it in the editor where i could exit. The Program doesn't react if the game is in progress. If you are dead you can close.
Pretty nice. I am glad you added sounds, and the physics were a nice touch. Somethings I would like improved.
-Sling shotting the ball seems to be pretty unreliable and with some balls they would fly miles even with the slightest touch. -The sounds were unrealistic, and annoying. (At least you add them. More than I can say for my games. Ha.) Consider adding background music. -The only way to close the program is to kill the process (add a quit even. :c)
Great idea to add bouncing physics to a cannon game. But the fun one has is highly dependant on the generated map. If there are many 45 degree slopes pointing towards the cannon, the balls will nearly always bounce back.
The physics is really funny! I like the different types of balls but I was really disappointed by the holemaker ball than did nothing (and no hole!) :(
Also I wish the enemies were moving faster and there were more of them because they are very hard to hit when they are at the other side of the map. By the way, nice level generator.
"Didn't understand why enemies came endlessly tho." The idea was that you should not wait until the enemies stand befor you and you can shot them easily. If you shot an enemie he starts again behind the map. To reach the next level you have to kill the enemies when they enter the map.
S
Snail_Man1 Sep 2013, 17:42
Nice game! I actually played this for quite a while. If I had one complaint, it would probably be the very slow moving enemies, which didn't get much better over time. Still, the game itself was very fun, so good job on that :) I also liked the sound effects.
Seems like a neat concept, but it definitely needs some polish. An obvious part of that would be to speed up the enemies a lot, since the game is mind-numbingly slow right now. But some cool bomb ideas and nice throwing mechanic.
X
X-0r1 Sep 2013, 19:38
Big remote ball is the best. The enemies can never reach my castle! The automatic level increment is good to keep players on their toes, especially, if the enemies spawn close to "your home". Still, there's not really much to do, nor an actual goal... in any case, solid entry =)
Pretty entertaining entry that you have here. Bouncing shots around is fun. As I'm sure you're aware, the game could be faster / more difficult. Also, I'd prefer if the default shot was always enabled, so you don't have to click on it every time, but that's a minor thing.
Various bugs in this one. Like enemies are coming in from the bottom and get teleported up on the hills after they are fully visible. You don't redrow the upper row of pixels so junk stays when ball goes out of the screen. ...things like these. I would let the gamer abandon the current ball and choose another instead. Also it's very oring at first as enemies are slow.
Comments22
The Program doesn't react if the game is in progress. If you are dead you can close.
-Sling shotting the ball seems to be pretty unreliable and with some balls they would fly miles even with the slightest touch.
-The sounds were unrealistic, and annoying. (At least you add them. More than I can say for my games. Ha.) Consider adding background music.
-The only way to close the program is to kill the process (add a quit even. :c)
Nice work! Keep it up! 7/10 Might play again.
Error window pops out when I press enter to start the game.
I like the different types of balls but I was really disappointed by the holemaker ball than did nothing (and no hole!) :(
Also I wish the enemies were moving faster and there were more of them because they are very hard to hit when they are at the other side of the map. By the way, nice level generator.
Good job.
The idea was that you should not wait until the enemies stand befor you and you can shot them easily. If you shot an enemie he starts again behind the map. To reach the next level you have to kill the enemies when they enter the map.
But some cool bomb ideas and nice throwing mechanic.
I am sad as this game looked to be awesome!
Like enemies are coming in from the bottom and get teleported up on the hills after they are fully visible.
You don't redrow the upper row of pixels so junk stays when ball goes out of the screen.
...things like these.
I would let the gamer abandon the current ball and choose another instead. Also it's very oring at first as enemies are slow.