Fleeting Reality
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Use arrow keys or wasd to move.
Space bar to tamper with reality.
Made with Loom Engine.
So this is my entry. I like the art and atmosphere I've created but the base mechanic isn't right. The 10 seconds inspired the game, however ten seconds is actually a rather long time. So I forced the ten seconds into it, instead of shaping it around it.
I'm planning on making a post jam version. I've got a few ideas for it and I'm going to strip the 10seconds and actually get some rewarding gameplay.Ultimately I want to make it enjoyable. Anyway thanks for stopping by.
SPOILER BELOW THIS LINE!
I guess it is a puzzle game. So I'll get you started. Every 10 seconds you should notice the screen shakes. That is when reality is at it's weakest. The space bar makes you channel. Try timing your channel just before reality shifts.
The first time you sync a channel and a shift you can be anywhere in the room. Then you will have to be closer to specific areas later.
If you can't get the timing quite right, there is a pulsating dot in the bottom right corner that appears every second. So you should be able to get an idea from that.
Space bar to tamper with reality.
Made with Loom Engine.
So this is my entry. I like the art and atmosphere I've created but the base mechanic isn't right. The 10 seconds inspired the game, however ten seconds is actually a rather long time. So I forced the ten seconds into it, instead of shaping it around it.
I'm planning on making a post jam version. I've got a few ideas for it and I'm going to strip the 10seconds and actually get some rewarding gameplay.Ultimately I want to make it enjoyable. Anyway thanks for stopping by.
SPOILER BELOW THIS LINE!
I guess it is a puzzle game. So I'll get you started. Every 10 seconds you should notice the screen shakes. That is when reality is at it's weakest. The space bar makes you channel. Try timing your channel just before reality shifts.
The first time you sync a channel and a shift you can be anywhere in the room. Then you will have to be closer to specific areas later.
If you can't get the timing quite right, there is a pulsating dot in the bottom right corner that appears every second. So you should be able to get an idea from that.