Food Court Hell

Food Court Hell

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.57
fun: 3.18
graphics: 1.94
humor: 1.82
innovation: 2.31
mood: 2.04
overall: 2.79
theme: 2.70
Food Court Hell is a top down shooter where your keyboard and clicking skills are challenged! Start off killing one enemy at a time and soon you'll be fighting off hundreds of robots!

Controls:

WASD: Movement

Click: Shoot Bullet

F: Heal yourself (at a rate of 1 HP per 2 mana)

SPACE: Trigger next wave

SHIFT: Kill all enemies for a cost of 50 Mana. Enemies will not drop anything but you will still get the score bonus for the kills.

Y: Pause game

Thank you to everyone who has provided their input thus far! I love to know what you liked and didn't like and how other people would do things. I now realize the importance of art in a game and plan on adding better art in a post-compo version of the game.

Post Mortem: http://www.ludumdare.com/compo/2013/08/26/ld27-post-mortem-3/

I took the theme of "10 Seconds" and decided each wave would come after 10 seconds. Additionally, I added a powerup to delay the next wave even further, allowing the player to handle the higher levels.

Currently, the only Boss exists at Level 50. However, reaching a high score of 5000 points unlocks insane mode, which is a lot tougher. Try all modes for the full experience!

Food Court Hell features 4 Difficulties, many powerups, and somewhat addictive gameplay.

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I'm really proud of this as it's the first game I actually created without help, which is a pretty big accomplishment. I plan on releasing future versions separate from the compo edition as I've got plenty of ideas to improve the game c:

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