
Food Court Hell
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Food Court Hell is a top down shooter where your keyboard and clicking skills are challenged! Start off killing one enemy at a time and soon you'll be fighting off hundreds of robots!
Controls:
WASD: Movement
Click: Shoot Bullet
F: Heal yourself (at a rate of 1 HP per 2 mana)
SPACE: Trigger next wave
SHIFT: Kill all enemies for a cost of 50 Mana. Enemies will not drop anything but you will still get the score bonus for the kills.
Y: Pause game
Thank you to everyone who has provided their input thus far! I love to know what you liked and didn't like and how other people would do things. I now realize the importance of art in a game and plan on adding better art in a post-compo version of the game.
Post Mortem: http://www.ludumdare.com/compo/2013/08/26/ld27-post-mortem-3/
I took the theme of "10 Seconds" and decided each wave would come after 10 seconds. Additionally, I added a powerup to delay the next wave even further, allowing the player to handle the higher levels.
Currently, the only Boss exists at Level 50. However, reaching a high score of 5000 points unlocks insane mode, which is a lot tougher. Try all modes for the full experience!
Food Court Hell features 4 Difficulties, many powerups, and somewhat addictive gameplay.
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I'm really proud of this as it's the first game I actually created without help, which is a pretty big accomplishment. I plan on releasing future versions separate from the compo edition as I've got plenty of ideas to improve the game c:
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Controls:
WASD: Movement
Click: Shoot Bullet
F: Heal yourself (at a rate of 1 HP per 2 mana)
SPACE: Trigger next wave
SHIFT: Kill all enemies for a cost of 50 Mana. Enemies will not drop anything but you will still get the score bonus for the kills.
Y: Pause game
Thank you to everyone who has provided their input thus far! I love to know what you liked and didn't like and how other people would do things. I now realize the importance of art in a game and plan on adding better art in a post-compo version of the game.
Post Mortem: http://www.ludumdare.com/compo/2013/08/26/ld27-post-mortem-3/
I took the theme of "10 Seconds" and decided each wave would come after 10 seconds. Additionally, I added a powerup to delay the next wave even further, allowing the player to handle the higher levels.
Currently, the only Boss exists at Level 50. However, reaching a high score of 5000 points unlocks insane mode, which is a lot tougher. Try all modes for the full experience!
Food Court Hell features 4 Difficulties, many powerups, and somewhat addictive gameplay.
------------------------------------
I'm really proud of this as it's the first game I actually created without help, which is a pretty big accomplishment. I plan on releasing future versions separate from the compo edition as I've got plenty of ideas to improve the game c:
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