Ghost Voice

Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★2.13
Innovation★★★★★★★★★★4.22
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★2.27
Audio★★★★★★★★★★3.41
Humor★★★★★★★★★★1.80
Mood★★★★★★★★★★3.21
Coolness★★★★★★★★★★47%
You're a paranormal investigator interested in Electronic Voice Phenomen (EVP).
Using the Frequency Analysis 3000 your mission is to find high frequencies.
To do this, listen carefully and check out the audio visualiser (maybe show frequencies beyond human hearing range!).
Then you can record 10 seconds that you want so the machine starts searching high frequencies in those seconds recorded.

Controls:
Arrow Left/Arrow Right: Short jump (10 seconds)
Space: Start recording (only 10 seconds!)
Z: Restart audio
X: Resume / Pause audio

Result codes:
200: Waiting for data
302: Found
404: Not found

Music by ERH from freesound.org

Comments11

CustomPhase
CustomPhase26 Aug 2013, 11:34
Thats a crazy good idea! I wish it had a little bit more gameplay to it.
L26 Aug 2013, 16:51
I like the general concept of this game a lot!

However, I believe using full tracks from Freesound constitutes breaking the 48-hour rules... :|
Jimanzium28 Aug 2013, 15:11
Very innovative, really cool idea and well put together. Good job.
lesterpig
lesterpig28 Aug 2013, 15:12
Ooh.. Strange idea, is it really a game ? Or a experiment ? ;)
Audio is really impressive.
wally2069
wally206928 Aug 2013, 15:13
Yeah, this really should have been submitted to the jam if it was going to break the no pre-made assets rule
galman
galman28 Aug 2013, 15:41
Really innovative idea!
kratorspore
kratorspore28 Aug 2013, 15:41
Not much of a game here but an interesting concept that could be explored further.
Thermite
Thermite28 Aug 2013, 16:19
Nice idea, very clever, I was expecting to hear the dev screaming subtly in the background ^_^
tchem
tchem29 Aug 2013, 02:01
great man,,,, schizoid,,,
Kragnir29 Aug 2013, 05:39
Like the idea. Have no idea how the players would actually guess where a frequency they could not hear is.
Jiggawatt30 Aug 2013, 15:21
I didn't manage to get a 302 even when I recorded every 10-second segment.

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