Gone In 10 Seconds is an entry for Ludum Dare 27 with the theme of "10 Seconds".
Your goal is to steal an intel briefcase and escape the level. Total time per level is 60 seconds, but once you get the intel you only get 10 seconds to get out.
Okay little puzzle. I needed a couple of retries on the levels although it's probably pretty easy to pass it in the first try. I'm just so bad. :D Just check the upcoming route and open the necessary locks. The collision detection/response was bugging at times a bit so that I could pass the lock without interacting with it. However, it's so slow method that the proper way is way better. It was a bit pity the shooting didn't seem to have any purpose. If you're going to continue this later, add some enemies or something that makes a bit harder. Although there was no time for wandering on the second level, so enemies would probably make it too hard. Anyway, just something to shoot at. :D The music is somewhat repetitive but is okay and doesn't make me mute it. At least it has sounds and music after all and changes when taking the intel. :) The theme 10 seconds can be felt in the game, too.
The collision detection/response was bugging at times a bit so that I could pass the lock without interacting with it. However, it's so slow method that the proper way is way better. It was a bit pity the shooting didn't seem to have any purpose. If you're going to continue this later, add some enemies or something that makes a bit harder. Although there was no time for wandering on the second level, so enemies would probably make it too hard. Anyway, just something to shoot at. :D
The music is somewhat repetitive but is okay and doesn't make me mute it. At least it has sounds and music after all and changes when taking the intel. :) The theme 10 seconds can be felt in the game, too.