Greed Run

Greed Run

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.89
coolness: 0.57
fun: 3.08
graphics: 3.58
humor: 3.04
innovation: 2.87
mood: 2.84
overall: 3.26
theme: 3.13
Run Through endless gold filled caves attempting to survive as long as possible taking the most gold to the next tier.

Once you press any key the lava will start to rise, and you've got 10 seconds to collect everything and get to the next stage.

Controls are tank/snake like, Up/Left/Right or W/A/D to move forward and turn. Space to jump. R or Right CTRL to Reset immediately (jam it if you want to see the levels generate).

Plan your movements carefully. Jump pits, keep moving to avoid boulders (they are safe once they land).

Tips: Let off the move key right as you hit the exit (you slide ever so slightly). The next levels lava won't start to rise until you press a key (this also stops you from diving straight into a pit). You can change directions mid air so if you're feeling gutsy you can get floating treasure from corners.

Well it's definitely not the most original thing, I'm happy with parts of this, but I definitely had some brain drain on what to actually make. When I finally did I overdesigned something that wouldn't get done in time.

Made in Unity Free. Models in Blender. Sounds from SFXR. Only non free thing used was NGUI for Unity, but if you remove the two references to it in the level control code it runs fine without (sans scoreboard).
Found a bug?
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