GridBall

by tinard
Overall★★★★★★★★★★2.82
Fun★★★★★★★★★★2.52
Innovation★★★★★★★★★★2.85
Theme★★★★★★★★★★3.03
Graphics★★★★★★★★★★2.82
Audio★★★★★★★★★★2.69
Mood★★★★★★★★★★2.33
Coolness★★★★★★★★★★57%
It´s a puzzle game. You control the boll in the dark. In the beginning you get a chance to memorize (in 10 seconds...) the level and find your way to the green marker...

Control the boll with arrows and jump with space.

This is my first solo Compo and the first time working with unity so fell free to comment! =)

Comments19

Snurf25 Aug 2013, 18:02
Fun and definiately challenging. Well done sir :)
porglezomp
porglezomp26 Aug 2013, 20:21
I wish that it would reset when you fell off the edge, and that you could skip the memorization. It's quite an interesting idea and pretty well put together.
pereubu26 Aug 2013, 20:26
interesting. maker it faster :3
plancien
plancien26 Aug 2013, 20:35
+ 1 to porglezomp requests
nice idea
Tinardauthor26 Aug 2013, 20:39
Thx for the feedback!

I think its i god idea to skip the memorization after your first try!

maybe i will add some more torque in the future.. :)
Sebastian
Sebastian27 Aug 2013, 04:51
Cool idea! I'm not sure if anyone else is having this problem, but the fonts are rendering as rectangles for me. It would be nice if I could skip the 10 second waiting time when I die.
flarb
flarb29 Aug 2013, 16:46
SUPER hard. :)
Andrew29 Aug 2013, 16:48
I'll agree that it needs a button to fast forward the 10 seconds. Missing jumps near the end is really punishing due to the wait.
[-BipolarDesign+]
[-BipolarDesign+]29 Aug 2013, 16:55
Very challenging, and nice job for your first go a Unity! I would suggest adding a shadow under the ball, so you can see where you will land. It would make the control much less frustrating :)
blackotus29 Aug 2013, 18:08
Pretty hard game! :)
A faster reset would be nice.

Nice work!
Thermite
Thermite29 Aug 2013, 20:46
Nice simple idea, well implemented. Good job!
dook29 Aug 2013, 20:48
This was really hard! Or I just sucked at it :P I could have used a button to just skip the memory timer so I could back to the game sooner after failing.
jujule29 Aug 2013, 20:49
I like the interpretation of the theme. But controls are a bit inaccurate and made the game too difficult for me.
Pixelfan Games
Pixelfan Games31 Aug 2013, 13:24
Good concept, fun, hard and easy to understand good job!!!
Empyrealhell1 Sep 2013, 08:20
The controls kill it. It would be a great game otherwise, but I felt moving the ball was a bigger challenge than memorizing the paths.
Roan Contreras
Roan Contreras1 Sep 2013, 08:36
Good 3d game, the ball was slow making the game hard. Still, good job on this :D
Wertle11 Sep 2013, 04:08
Nice use of the theme! One thing I found was that there was a disconnect between the mechanic of memorizing the path and the "physical" skill of controlling the ball. Because the ball controls were tricky to master, the memorization part became less and less significant over time as my failures were due to sliding off the edge and not picking the wrong path. If you could find a way to tie the mechanics together more strongly I think it would really make this shine. Nice work!

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