Take control of your Alchemical Golem, and bring the battle to life. Queue up commands ten seconds at a time, and watch the chaos unfold.
We had a lot more ambition than we had manhours between us all, but hopefully we'll improve upon this game and expand it greatly in the future.
This game brought to you by: PROGRAMMING - David "Aravol" Baker ART - Stephanie "Ryuoku" Oz ART - Gaeten "Bleu_Ace" Coury
Art and Sound Created with: Photoshop, Flash, Sai Paint, MS Paint, Garage Band
Programmed with Visual Studio C# Express 2010 Main game built on the SFML GUI built with TGUI for C#
Addendum: This game required .NET Framework 4.0 or greater, and the game needs to be unzipped to a single location without moving, renaming, or removing any files. My apologies I didn't clean up the filesystem for the final distribution better.
If anyone is having troubles after this and would like to contribute to making our future endeavors more compatible, please emil me at [email protected]!
My golem never showed up on screen, no matter which character I choose. I also got some glitch with the command selection, instead of text I got some weird artifact. The game concept is interesting, It just need some additional commands/contents to get better.
For those having mechanical troubles, the game requires .NET Framework 4.0 or higher, and MUST be unzipped with all the included libraries in the same folder to operate correctly. My apologies I didn't take the time to arrange the filesystem better. n.n
As for those mentioning the content, I'm glad you like the concept, and yeah, we didn't have time to implement more actions. Should we revisit this later, you can rest assured there will be much more variety and strategy to the action lists
I found Rodgert to be the most powerful character. But I think Tom is interesting in that his chest bumps can remain between rounds.