Hit'n Eat

Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★3.10
Theme★★★★★★★★★★2.90
Graphics★★★★★★★★★★4.10
Audio★★★★★★★★★★3.59
Humor★★★★★★★★★★2.41
Mood★★★★★★★★★★3.16
Coolness★★★★★★★★★★54%
Hit'n Eat is an action game set on a remote planet. The goal of the game is to survive as long as possible while blocks keep falling on to the planet. Every ten seconds the game switches between day and night. At night you will become a zombie that can eat blocks and at day you are a human that can crush blocks.

Controls:

- Arrow keys to move
- Spacebar to jump

Goal:
- Stay alive as long as you can

Used enviroment:
- Java
- Viking2D ( our own game engine )
- Photoshop
- Ableton Live
- Audacity

Thanks to the complete AtomicVikings team and all watchers on Twitch over the weekend . You are awesome!!!

Comments25

kannas
kannas26 Aug 2013, 23:09
it's a bit bugged during blocks collision, and you should fix that delay between player transformation and day shifting. Apart from that, nice game. i quite like the art :3
zedutchgandalf
zedutchgandalf26 Aug 2013, 23:10
I'm on Mac and I get this NPE when clicking "Start":
Exception in thread "main" java.lang.NullPointerException
at com.atomicvikings.viking2d.Graphics.drawSingleSprite(Graphics.java:81)
BradleySmith
BradleySmith26 Aug 2013, 23:11
Really nice clean cut art style. Rated highly. :)
Szedouu27 Aug 2013, 07:37
Very nice art style and clean design, I really like your game. Good job guys!
sam137327 Aug 2013, 08:00
I was too easy, but otherwise fun.
Tanser27 Aug 2013, 11:22
Very nice graphics, makes good atmosphere. Although the game crashes at some point.
Foxtacy
Foxtacy27 Aug 2013, 11:51
Nice art, good gameplay, took me a while to understand how the theme was related to the game :)
Typedeaf
Typedeaf27 Aug 2013, 17:33
Really nice graphics but the gameplay was a bit lacking :3 Good luck with future projects, you look like a good team ^^
Moosefly27 Aug 2013, 18:06
Good atmosphere and nice graphics. Solid gameplay.
Tainted_Code27 Aug 2013, 22:49
Wow, great art! Fun gameplay, good job :D
dcolgan27 Aug 2013, 23:26
Nicely done you guys. Polish this up some more and you will have a nice little game. Great job for 72 hours!
Mironix
Mironix28 Aug 2013, 14:12
Cudos for using Your own engine, overal game flow is fantastic.altho graphics could be vectorized. Hope it'll evolve! You have a team with a soul.
Puzzlem00n
Puzzlem00n28 Aug 2013, 20:56
Kind of... odd. You might already know this, but over time I start changing between Zombie and Viking at a different rate than day and night change. I also at first had no idea what you meant when you said the viking could crush blocks. The whole thing feels very glitchy, which conflicts a lot with the polished art style. It's not a bad game, it's just that I'd expect better from a team that has so many programmers.
Puzzlem00n
Puzzlem00n28 Aug 2013, 20:57
I'm on Windows 7, by the way.
Puzzlem00n
Puzzlem00n28 Aug 2013, 20:59
Oh, and it really doesn't feel that fun, because there's no score or anything else to make me want to keep playing.
AtomicVikingsauthor29 Aug 2013, 05:19
@Puzzlem00n: To have 4 programmers means not that you have the garantee to make a "good" game. This was our first game together and the first test for our own game engine. At the end we had time problems, yes. For us we learned alot at the LD weekend and this is a great game. :-)
Xatulu
Xatulu29 Aug 2013, 06:01
Awesome mood in this game, keep it up :)
Mironix
Mironix29 Aug 2013, 08:55
@Puzzlem00n: at my understanding LD is mostly for having a fantastic time while making games.
Puzzlem00n
Puzzlem00n29 Aug 2013, 13:05
@Mironix: I know that. I'm sorry if I offended anyone, which judging by the comment on my game, it did. =P I'm glad you guys learned a lot, and I had figured it was because you were all working together for the first time. But as a person who rates the games, I have to forget about the circumstances of its creation and give a score as a player. So, again, I apologize if what I said was a bit jerky.
antonijn
antonijn29 Aug 2013, 18:06
Cool game, could use a lot more gamplay elements though (although I've heard from reliable sources that this will in fact be the case in the future). But overall a great game from a great team! (the background got out of sync with the zombie-non-zomie-ness of the game, btw, but I suppose you already knew that)
MuciojadPL
MuciojadPL30 Aug 2013, 15:04
Nice, interesting idea, and I always admire games created in java :) Good job!
DissidentDan30 Aug 2013, 18:26
Interesting idea. Very original. The movement is very clunky. I would suggest studying some of the great platformers and/or finding articles on 2D character movement. As it stands, there just doesn't seem to be enough to the game to keep me interested.
galman
galman16 Sep 2013, 11:45
Nice game, but it felt like something is missing, it looks really polished, but the gameplay is a bit missing for me =\

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