
HotSeat
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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It's basically Call of Duty but turn-based.
(Default) Controls:
WASD - Movement
LMouse - Shoot primary (unlimited range)
RMouse - Shoot secondary (close range, higher damage)
R - Reload (ends your turn)
Enter - Skip grace period between hot seats
Game rules:
- 2 player FPS
- Each player gets 10 seconds to move and shoot; when 10 seconds have passed your character is frozen in place
- You can only shoot once per turn (primary OR secondary)
- If you reload your turn is immediately ended
- First killer is the winner
Pickups:
Red - Restores HP
Cyan - Ammo, restores ammunition without having to reload
Magenta - Speed, doubles your speed for the rest of your turn
White - Yeah, that's a bug
Font used is http://www.dafont.com/8-bit-party.font, hopefully that is okay. Everything else made with Unity primitives and Gimp.
I only included the game's scripts as the source. Not included are the game's assets (if anyone want the 3 textures and/or the 10 sound effects created in cfxr I can upload them, but they're really not that incredible) and Unity's StandardAssets (the only thing there I actually use is the FPS controller I think).
(Default) Controls:
WASD - Movement
LMouse - Shoot primary (unlimited range)
RMouse - Shoot secondary (close range, higher damage)
R - Reload (ends your turn)
Enter - Skip grace period between hot seats
Game rules:
- 2 player FPS
- Each player gets 10 seconds to move and shoot; when 10 seconds have passed your character is frozen in place
- You can only shoot once per turn (primary OR secondary)
- If you reload your turn is immediately ended
- First killer is the winner
Pickups:
Red - Restores HP
Cyan - Ammo, restores ammunition without having to reload
Magenta - Speed, doubles your speed for the rest of your turn
White - Yeah, that's a bug
Font used is http://www.dafont.com/8-bit-party.font, hopefully that is okay. Everything else made with Unity primitives and Gimp.
I only included the game's scripts as the source. Not included are the game's assets (if anyone want the 3 textures and/or the 10 sound effects created in cfxr I can upload them, but they're really not that incredible) and Unity's StandardAssets (the only thing there I actually use is the FPS controller I think).