Hunger Clock, Literally

Hunger Clock, Literally

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.69
coolness: 0.62
fun: 3.89
graphics: 3.84
humor: 2.96
innovation: 3.03
mood: 3.40
overall: 3.68
theme: 3.76
Hunger Clock, Literally is a fast-paced, retro, Spelunky-like platformer where you must eat ALL the apples in the map. Maps are randomized and are different every time you win or lose. You start with three power-ups.

Eating apples will reset your hunger clock back to 10 seconds. Additionally, destroying orange blocks can make you gain a second, while falling on spikes will make you lose a second. You have 3 different power-ups, each with different effects that are consumed on use. You can collect more power-ups by finding them in the orange blocks randomly.

Power-ups:

Explosion (1): Destroy a radius of blocks around your character.

Jetpack (2): Causes you fly up for some time. You cannot stop this effect until it runs out.

Blocks (3): Spawn a series of blocks above you.

Controls:

WASD, Arrow Keys, Spacebar, 1, 2, 3
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