Ludum Dare #27compo
Interim
Traverse a small obstacle course within 10 seconds.
It includes a level editor which saves levels to "/AppData/LocalLow/Creation Softworks/Interim/Levels", but at the moment there is no way to put the levels created in the editor in the game without using the source.
Note: The web version doesn't have the level editor because System.IO.WriteAllText is a security flaw on web.
Note: there is a minor bug with the level switching at the end of each level, so you may have to select levels from the menu to actually play them all.
It includes a level editor which saves levels to "/AppData/LocalLow/Creation Softworks/Interim/Levels", but at the moment there is no way to put the levels created in the editor in the game without using the source.
Note: The web version doesn't have the level editor because System.IO.WriteAllText is a security flaw on web.
Note: there is a minor bug with the level switching at the end of each level, so you may have to select levels from the menu to actually play them all.







Comments17
But submitting an editor with it, is really cool.
Here a list of things which could be improve in a post-ludum version for exemple :
- Add sound, they are sorely lacking
- the minor bug concerning the switch of level, it drove me crazy during long minutes ^^
- Slow down when you rub yourself is ankward
- The curve of speed is too long, and the max speed is too slow, for me
Your game has potential, really !
Bad things aside, this is really impressive. Slick and yet simple graphics, and also with a level editor! good job.
Simple yet with a challenge.
I find the presence of a level editor very impressive, but I couldn't manage to use it, hope I'm the only one on this boat, level editors in 48hrs games are pretty rare.