Jetpack Nemesis! Avoid the souls and the Nemesis itself for as long as you can. Use the Arrows or WAD to run and jump. The down arrow or spacebar will activate your Jetpack - but use it sparingly, as it takes time to recharge!
Great visuals & fitting sound. I think the 10-second jetpack time is a bit too short, but of course it fits the theme... maybe jetpack-extending pickups? This way I can't help but to feel a little frustrated that I loose so quickly (although 238m is probably not bad).
I like the dark atmosphere, and the limited use of the jetpac. Although I didn't realise there was a jump button until later on in my playthrough, and the repeating level can get tiring at times.
This is wonderful, loved playing it. The whole space vibe combined with the alien planet theme made me think of Capsized. This is essentially the aesthetics of Capsized applied to an autorunner, and it's great! Well done.
This looks pretty cool aesthetically, but to be honest, the ten-second theme seems tacked on. The only thing relating to the ten seconds theme is that jetpack fuel is measured in seconds, which could just as much be renamed as "units" or "gallons" or something, plus the fuel refills automatically, which makes it even less ten-secondsy.
The theme was sort of bolted on (it didn't completely inspire me, to be honest) but it's not just the jetpack - you have a 10 second headstart on the nemesis, too
Nice job with this. You did a good job establishing a dark mood with the presentation. The controls felt a bit finicky and sensitive at times but pretty fun overall and a cool idea.
Comments26
I think the 10-second jetpack time is a bit too short, but of course it fits the theme... maybe jetpack-extending pickups? This way I can't help but to feel a little frustrated that I loose so quickly (although 238m is probably not bad).
That said though, it looks/sounds/feels nice.
The theme was sort of bolted on (it didn't completely inspire me, to be honest) but it's not just the jetpack - you have a 10 second headstart on the nemesis, too