Quit fun, nice (minimalist geometric) art, but it would be good if there was a timer for your transformations. AI is very difficult to avoid when randoms part spawning.
A nice and simplistic game. Somewhat short but it's totally okay for an entry. Couldn't pass all the levels on the first run, so it wasn't too easy although it's not hard either. The AI guys aren't smart enough to go past walls if you're behind one, so it makes it a bit easier too. Needs some sounds. Pretty fun game though. :) To anyone wondering: there is a 10 seconds timer at the top left corner.
Good stuff! The mechanics are very simple, but effective. The forced timer for body transitioning really does force you to plan your moves. The only thing I would improve is making the AI a little more forgiving. Otherwise great job!
Fun game, and I like the idea. A story cut-scene at first is nice and interesting, helps me understand the whole concept. One thing is that a new infected host (a red one) can turn another new host (blue) one even if they're separated by the wall, this seems to make the level harder.
Great concept and I like the simple graphics. I found the collisions were kind of buggy though (door wouldn't always open, wouldn't always jump bodies reliably) and got frustrated after several attempts to get past the second level. Also sometimes people would randomly turn red even when I hadn't inhabited them, which felt sort of unfair (playing on OSX btw).
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And that amazing art and then I'm a square. Reminded me of the old Atari days. Nice job.
AI is very difficult to avoid when randoms part spawning.
Sometimes random blue things turn red for no apparent reason.
To anyone wondering: there is a 10 seconds timer at the top left corner.
It would be interesting if the evil ones wouldn't travel directly at you, but somewhat non linear.
For others: Yellow are buttons that open blocks. Dark grey is the exit.