Keeper

Keeper

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.97
coolness: 0.49
fun: 2.11
graphics: 2.09
humor: 1.63
innovation: 3.05
mood: 3.17
overall: 2.74
theme: 3.77
Keeper is an "art game", I guess? It's about love and life and loss. Unless you play Arcade Mode which is all about getting a high score with none of those silly feelings.

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INSTRUCTIONS

Click to select menu options.
Press and hold spacebar for "ten seconds" to complete each level.

Kongregate version has high score support, but had ads.

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NOTES

This game was made in under six hours* with Stencyl 3.0 beta. Sounds were made using OpenMPT and edited using Audacity. Royalty free ocean wave sounds were from soundjay.com.

* I was way overbooked this weekend having spent my entire Saturday doing needlework demos at the county fair. The game (at least the arcade mode mechanics) was designed while I was pooping at the fair after eating too many fried bacon mac and cheese turnovers. I am not even kidding.
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