The University accepts the finest of students from all over the worlds and wouldn't you know it? Its picked up some pretty interesting characters too. A small batch of the many students at The University have started to party and unfortunately, 4 of them had too much to drink. Don't you want to see what happens to them? Because I sure do.
The Fat Kid - Sir Percivale
A small chubby fellow that wears multiple pairs of pants
The Superstar - Sir Galahad
Is like a Johnny Cage.. but in college
The Disguised Student - Sir Bedivere
A disguised teacher that wants to get in on all the action, acting like a student. Will his identity be revealed?
The Jouster - Sir Lancelot
A poor, ugly kid that had dreams of jousting in his early days which unfortunately got him beat up.
A competitive fighting game where you face off against your dorm-mates. You have 10 seconds to fight per turn, try to duck, block and evade your enemies hits whilst dealing maximum damage.
The plan was to include multiplayer and a follow up to this idea may happen in the future. It's definitely being discussed with the group. I'm sorry about the lack of 32bit support. I'll keep that in mind next time LD swings around. Unfortunately finished art in the last hour gave us no time for sound. We'll try and manage time better next time. Thanks for the comments.
This was pretty fun and done well. I liked it a lot :) I think the sound would have been nice but since there was no time it still came out great. Good job!
Really nice graphics, love the concept and the poses XD I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g
The sprites are wonderfully absurd (Lancelot's high kick!). Well done. I do feel like asynchronous fighting games, as a while, are missing something to make them engaging. It ends up feeling very rock-paper-scissors-esque, which isn't the most exciting of systems.
Nice idea, though I mostly ended up clicking random moves. Maybe if the actions had icons it would be easier to keep track of what your opponent is doing and react.
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Unfortunately finished art in the last hour gave us no time for sound. We'll try and manage time better next time. Thanks for the comments.
I think this game can evolve beyond the Jam, so keep working on it! :)