Korn Land

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.44
coolness: 0.73
fun: 2.23
graphics: 2.86
humor: 3.22
innovation: 1.93
mood: 2.47
overall: 2.27
theme: 2.41
THE GAME IS DONE IN JAVA! DON'T NEED WINDOWS TO PLAY IT! :)

--------- HOW TO PLAY ----------

UNZIP IT TO A FOLDER, DON'T PLAY OFF THE RAR OR IT'LL THROW AN ERROR!

OPEN GDXFKAX.RAR!

-------TOOLS------------

Sounds done on the mic + Audacity.

Graphics all done by pixel, Paint.

Netbeans + LibGDX.

------ COMMENTARY-------

Very, very, very unfinished. I only started about 20 hours after the compo had started, because I had no ideas. When I did start, 95% of the time was spent drawing the corn, carrots, and the rest of the art. I'd say, total, not even 20% of my total work time was on coding!

Was aiming to be a fun bullethell, in which each wave was actually planned, not randomized, with several fun mechanics around the 10 seconds... included googly eyes and the corn, with a huge laser. I had planned a boss that would had some trick to beat, too.

That big popcorn field to the right was supposed to be an interface showing stuff like Lives, current ammo, etc... oh well.

Very sad I didn't do half what I intended to, but at least I submitted it :)

--------- HOW TO PLAY ----------

The gist of the game as it is: You need only to survive the waves. Move with the arrow keys.

To help lessen your chance of dying, you can shoot popcorn with C to destroy enemy bullets alone, not the enemies themselves.

The waves last 10 seconds, followed by 10 second breaks!

You also only get to die 10 times before you lose*

(You can press F1 to toggle hitboxes if you're curious. Corn's hitbox is that way on purpose)
Found a bug?
Tell us on Discord