The game plays in 2 phases : 1- Planning Before a wave, you can set traps and give orders to your units. 2- Battles Once a battle begins, you only have a single skill available to help your troops, otherwise your success boils down to your planning.
- NOTE -
The links provided will give access to the right builds of the game only right before the end of the jam - my collegue is currently working on the game's balance.
- About the design -
Our take here was to create a big contrast between long planning phases and very short, action-packed battles (10 seconds long). The gameplay still lacks depth to my taste, but the two of us couldn't go much further in 3 days.
I don't remember seeing a lot of Tower Defense games on LD, so it's nice to see this here! The graphics are nice and colorful, and it plays well, too! Moving the soldiers was a little clumsy at first, but it didn't take me long to get used to it. Nice work!
Loving the color tones you used, although the game is kinda buggy (i lose one of my soldiers by accidentally clicking outside of the screen... Then i supitdly selects another soldier).
The graphics are absolutely awesome. I think it doesn't have to be fullscreen though (at least the webversion is stretched to fill the window) because it just blurs the images without addint too much immersion (but thats obviously a matter of taste). The gameplay was ... aehm... towerdefense :)
Fantastic little game man. It is a little shallow as you mentioned but it's still great. I think you guys did well on your graphic style and the mechanic is simple and intuitive, it's easy to place things and change unit modes. Good going! Also the audio for me was top notch!
We'd like to push it further some day, add content and mostly extend a lot the range of possibilities for the player, but at the moment we have 2 games in the making.
The drawings and the soundscape are so beautiful. The game started a bit abruptly and I almost missed the first turn but fortunately decided to click around before hitting "Play" for the first time. It could be a bit more clear. Also it doesn't have any kind of instructions, but on the other hand it was fun to find out what it is possible (just click everything to try what it does). A restart option after game over would be nice since now the game has to be reopened. I had placed the guys to each path and it was nice to see that they moved to help the other guys if they had finished their enemies. Also it felt a bit weird that the enemies retreated from the town even though all my soldiers were killed, but then I realized that it was due to the 10 seconds timer. In the next turn I just placed the traps but obviously they didn't help much. It's amazing how cool games people can do in 72 hours. :)
Nice game, really like the concept. I found that the gameplay itself was a bit limited and that my planning phases mostly just consist of me resetting my barrel trap for the most part. Would be nice to see a bit more feedback on what is incoming whilst you are in planning, and a few more options for how to arrange what you can bring to defend (rather than just bringing everything). Still, this was fun and the graphics/sounds were quite nice too! Would really like to see how this came out with a bit more time. Not a bad effort! :)
The graphics are nice and colorful, and it plays well, too!
Moving the soldiers was a little clumsy at first, but it didn't take me long to get used to it.
Nice work!