
laGrengine
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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laGrengine a game where the AI is physics and the simulation is inaccurate (that's actually the main Idea of the game and "completely" "intentional").
Fight against the computational universe of bad physics!
10 seconds because you explode every ten seconds
Death is good because when you explode, you create more mass, getting better chances to survive and get a better score... also your explosion can destroy near threats.
You must leave it behind because the game has a lot of inertia in the controls and some times is best to just let go and let gravity take you where you may.
Programmed in processing.org IDE so sadly you are gonna need java to run it... also It has only been tested in osx and windows.
Sound effects done in cfxr
I made the horrible font on this a couple of months ago using fontstruct... it can be found on dafont... it's name is Draconian pixels minimal and it is a first try at doing a font with the least possible pixels, so I apologise in advance for hurting your eyes.
Fight against the computational universe of bad physics!
10 seconds because you explode every ten seconds
Death is good because when you explode, you create more mass, getting better chances to survive and get a better score... also your explosion can destroy near threats.
You must leave it behind because the game has a lot of inertia in the controls and some times is best to just let go and let gravity take you where you may.
Programmed in processing.org IDE so sadly you are gonna need java to run it... also It has only been tested in osx and windows.
Sound effects done in cfxr
I made the horrible font on this a couple of months ago using fontstruct... it can be found on dafont... it's name is Draconian pixels minimal and it is a first try at doing a font with the least possible pixels, so I apologise in advance for hurting your eyes.