Lanterna Cyclum

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★2.94
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.42
Graphics★★★★★★★★★★2.63
Audio★★★★★★★★★★3.23
Humor★★★★★★★★★★1.63
Mood★★★★★★★★★★3.34
Coolness★★★★★★★★★★100%
You are a creature on a planet that has a 10 second rotation.

Collect plants during the day to increase your speed until the next day.
Collect wisps at night, until you have 30.
Each night costs 1 wisp to light your lantern. Get injured and you lose 5 wisps.

WASD or arrow keys = move
P = pause

Not tested in IE, use at your own risk. Works best in Chrome.

=== Update

My friend and I whipped up a song using the music from this game, if you like electronic music check it out:

https://soundcloud.com/hyperbox/darklights-sinerider-hyperbox

Comments34

esayitch26 Aug 2013, 20:48
Game sucked me in, dunno why. It is simple but pretty effective as well... picking up wisps also gave me a boost of speed, or so I felt :P I hovered around 16 wisps for a little bit befroe getting frustrated and leaving but that no fault of the game but mine.
Audio was okay, but got repetitive after a while, still helped the killer mood.
Larzan
Larzan26 Aug 2013, 20:55
Nice design, fun to play, but a bit monotoneus.
keyboardmonkey
keyboardmonkey26 Aug 2013, 20:56
The speed increase is a nice surprise, and like how the tune synchronizes with the day-night rotation. It's strangely captivating. Won it :)
SneManden
SneManden26 Aug 2013, 21:01
Kept playing. Quite fun. Has potential.
Brassawiking
Brassawiking26 Aug 2013, 21:01
Dat dark synth!! Made my stomach drop from uneasiness. Loved the tempo this one had, as well as it was slowly progressing. The music made a superb job of telling what is going on and setting the mood. Kudos! I really like this one =)
Feysoura26 Aug 2013, 21:04
Game was AWESOME. I won it, and I wanted to keep playing.
Really really solid entry. I don't really know why.
RARoadkill27 Aug 2013, 02:38
Really enjoyed it, everything worked great and it was fun. great job
prettymuchbryce
prettymuchbryce27 Aug 2013, 02:40
NIce. I liked it. Good music that synced to the gameplay, and adding elements as it goes on.
deammer
deammer27 Aug 2013, 03:54
Simplicity = greatness. Love the mood and how the musics syncs with the 10secs. I also really like the flow adjustment.
skywing
skywing27 Aug 2013, 13:10
The monochrome aesthetic looks really nice.
Sergey Mohov27 Aug 2013, 17:38
I like the concept a lot, and it is quite addictive too.
rxi27 Aug 2013, 19:12
Nice one. I really liked how the 10-second theme coincided with the day/night cycle. I also absolutely loved how the audio coincided with what was occurring in the game, it added a whole level of immersion and though every part of the game felt somewhat minimal it worked together seamlessly.
megashroom28 Aug 2013, 03:53
Wonderful game.
I liked the subtle but necessary boost of speed given by the plants, I also thought that the graphics were simply delightful!
ConflictiveLabs
ConflictiveLabs29 Aug 2013, 05:29
Mood was definitely strong with this one. I was totally into the game. A bit creepy though but I enjoyed it although it took me a while to figure out what was all about.
Good Job!
canvapps
canvapps29 Aug 2013, 23:09
great idea! on of those that really challenges you with no need to impress through graphics
fun to play!
Vaalen30 Aug 2013, 13:47
I really love this game. It's a bit easy but good job on mood, graphics and music.
SasoriDama30 Aug 2013, 19:13
The game is pretty addicting! The music is really cool and how it is similar but darker at night. Also the enemies are scary!
Brian Stegmannauthor1 Sep 2013, 00:31
Thank you for the comments so far, you guys are giving me motivation to continue working on it after the competition :). Also Jupiter_Hadley, thanks for the video feature!
garygreen
garygreen3 Sep 2013, 22:08
That was very hypnotic. I liked the way you used the theme. Maybe there could have been more variation earlier on though.
foumart3 Sep 2013, 22:10
Nice atmospheric entry. The emptiness is not bothering at all, moreover it contributes for the special feeling while touching the unknown :) What is that creature ? and the planet? Excellent!
jwolf5 Sep 2013, 02:35
Pretty neat! Your entry has a really strong feel to it, which the graphics and use of audio greatly contribute. The only thing I didn't like about it was the placement of those red things. You might want to add a min/max spawn range, to make it fairer (spawned practically on top, once)...and conversely, more difficult.
theholychicken5 Sep 2013, 02:36
Quite beautiful.. great atmosphere change when the ghosts first appear.
gravyhands5 Sep 2013, 02:37
Audio was pretty cool. Nicely synchronized as a timer and even though it repeated so many times, it was still a nice tune to hear.
savethejets15 Sep 2013, 04:17
Cool stuff. Simple but really effective. I really like that the the music is tied into the timer!
kraj0t5 Sep 2013, 21:20
Yeah, simple game, but entertaining in a truly instinctive way. Nice work!

There's one thing that I see in sooo many other games: you can run faster by walking diagonally. Vertical and horizontal velocities should not be added, but normalized regardless of their directions.
Vile Smile
Vile Smile6 Sep 2013, 00:21
Really liked the mood this set. Nicely done!
Brian Stegmannauthor6 Sep 2013, 01:00
@kraj0t

I KNOOOOOOW when my friend pointed that out it drove me absolutely nuts! I'll have to fix that in the post-compo version.
manuq
manuq9 Sep 2013, 23:57
Super cute! What a tiring life this guy has. I loved the tempo introduced by the simple notes.

Once, the bad guy catched me because I was standing in the same place he appeared, when the day turned night.

Also once, I saw a wisp placed over the numbers at the top right corner, occluding them.

One of my favs!
motty
motty11 Sep 2013, 03:14
I don't know why I enjoyed this so much but I did. Really sweet little game. Total more-than-the-sum-of-its-parts stuff. Nice one.
Urfoex15 Sep 2013, 09:16
Nice tune.
Hypnohustla
Hypnohustla16 Sep 2013, 18:27
It's great when such a simple game mechanic with some fitting moody music can be so enjoyable. :) Really glad I played it.

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