However I found the fish moved so sluggishly and the clock rarely started at 10 when it moved to the new fish that I was constantly in the "fish has died" screen - more so than in the game screen! Without a clear objective, I got bored quite quickly :(
The idea is nice though and I think with some polish and more indication that you are actually progressing it could be a poignant little art game. :)
Thanks for the comments guys! Yeah I really enjoyed making it, I plan to add some indicators that progression is actually occurring and a few other things, but just didn't have time. After the judging is over I'll come back to it, I think :)
This is a pretty grim take on the Pixar classic Finding Nemo. I never see the fish ever produce offspring, so I got really confused with what was going on.
It's okay. It got really boring fast and it didn't have any personal impact on me.
I'm not a huge fan of art games, and this isn't going to tip me that way, so I didn't exactly enjoy it. That being said, you can see the quality of the work. The graphics were a bit bland, but they were cohesive and had a bit of shine to them. The music was awesome, and that working together with the mechanics made for a great feel. It was an interesting take on choosing between progress and commitment. On the one hand, if you leave the child behind you get much further, but there's nothing out there, so there's not really a point. On the other if you stay with your child you get more time, but again to what end? I would have liked to see more options than stay or leave, but it was definitely a fresh idea.
I found it a bit hard—too slow for the distances between "air bubbles"—which was frustrating because I really wanted to see the nice environment.
Is there an end to this game? It got boring when all I could see was more bubbles in the distance with no end in sight. Got my fish's strength up to about 40 seconds.
Good atmosphere and interesting mechanics. I did notice that the timer would consistently go below 0 and then add extra time to the next life, not sure if intended but did not look to be. Other than that though, good idea and fit well with theme!
Great mood, great caustics, music's really atmospheric too. Kind of wish the fish could swim in vertically too, but then again, maybe I just didn't figure out how, and they actually can.
I felt that the controls were frustrating and floaty, I was expecting to have more nimble controls but then had very slow movements. It could also be more interesting opening up the range of motion, so rotating left and right. Otherwise you nailed the water effect!
Hearing you guys, I wanted to add 360 movement but didn't have time to deal with all the issues that could create in the time, more and more I want to complete this project in full if feedback continues to be good. :)
Interesting idea, some life-deaths cicle will take the fish children to a future life in ocean, but it will be sad to see them dying all the time... Love the art and atmosphere
Great art and music: they created a very relaxing, dreamy mood.
As for fun, the idea is interesting (a bit sad, so it has a melancholic vibe that I'm particularly fond of), and I really liked the legacy idea. I think it could have been a bit more complex, but I guess that time may have got in the way. Also, at times I wasn't completely sure if I'd left my offspring behind or not until the countdown was over.
This is a very beautiful game. It gets a bit tedious towards the end, I started wondering if there would even be one. The controls are a bit slow. The mood in this game is awesome, and the music is just right for this setting.
That was an interesting experience. It's visually pleasing and the soundscape creates an interesting mood - I like it.
At first, I was utterly confused, but after some generations, I picked up what was happening myself. I'm not sure whether I would make anything clearer - I think games like this should have some exploration. I would've liked an ending screen. though, and the controls could've been a bit less soft.
Really interesting experience, thank you! And congratulations on finishing your first LD entry!
Really liked the setting for this, but the gameplay could use a lot of work. For a long, long time I couldn't work out the controls. I was using WASD but didn't really know what was going on and at one stage I actually thought I was playing as the smaller fish. Mostly I think this was because it didn't really feel as though I was moving until I could really see the terrain come a lot closer into view. I liked the music and thought it was awesome that you had time to produce that within the 48 hours on top of making a game like this. Would have really liked to have seen how this game turned out with some more work, and perhaps a different theme attached to it.
Nice audio. Agree on control speed, a little frustrating. Was unclear to me what the rules were. I swam toward the white bubbles/dots but they didn't always give me more time, which I assumed.
Great music/graphics. Great job, I loved it. I featured this game in my LD27 compilation video, if you'd like to check it out :) http://youtu.be/jm5J5gdV81o
Love the mood, but it feels too slow. I didn't make much progress, and at first didn't even understand that you could stay with the little fish. Interesting game overall.
Comments85
However I found the fish moved so sluggishly and the clock rarely started at 10 when it moved to the new fish that I was constantly in the "fish has died" screen - more so than in the game screen! Without a clear objective, I got bored quite quickly :(
The idea is nice though and I think with some polish and more indication that you are actually progressing it could be a poignant little art game. :)
It's okay. It got really boring fast and it didn't have any personal impact on me.
Love the art and atmosphere
Really think you should fix counter so it doesn't count down to -1 constantly.
Good work !
As for fun, the idea is interesting (a bit sad, so it has a melancholic vibe that I'm particularly fond of), and I really liked the legacy idea. I think it could have been a bit more complex, but I guess that time may have got in the way. Also, at times I wasn't completely sure if I'd left my offspring behind or not until the countdown was over.
A very good entry nonetheless. Congrats! =)
The controls are a bit slow.
The mood in this game is awesome, and the music is just right for this setting.
Good job.
The water effects gave a nice touch.
I patiently waited for my sons for 9 generations, then I had 30 seconds and just rushed through, leaving the last poor guy behind.
I liked how you get to choose if you go far, or if you stay ith your son to strenghten the bond and family resistance.
Nice work!
At first, I was utterly confused, but after some generations, I picked up what was happening myself. I'm not sure whether I would make anything clearer - I think games like this should have some exploration. I would've liked an ending screen. though, and the controls could've been a bit less soft.
Really interesting experience, thank you! And congratulations on finishing your first LD entry!
Very atmospheric and experimental game, yet using a simple but efficient gameplay. Congrats, man.