Lemon vs Lime

by f345an
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★2.55
Theme★★★★★★★★★★2.63
Graphics★★★★★★★★★★2.95
Audio★★★★★★★★★★2.75
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★2.55
Coolness★★★★★★★★★★33%
This is my first entry for the Ludum Dare called "Lemon vs Lime". The basic idea is that you need to defend your "home" (the bottom hole) from the Lemons (yellow things). You should also collect gems to increase your score. Your score is dependent on a few variables: time survived, lemons killed, gems collected, and weapon swaps made. Your weapon is swapped every 10 seconds.

The graphics is pretty much programmer art since I had no artists to my disposal, just a friend doing pixel art, the original game idea actually changed the second day through but I thought it wasn't feasible and had to change everything back -.- Other than that I'm pretty happy with the result.

Also, sorry for no applet, with the sound it's kind of buggy so it pretty much crashes I will fix this soon. Also I don't have access to a web server since ours is currently down (http://www.akkordsoftware.net).

Anyway hope you enjoy!

Comments16

Zuige
Zuige26 Aug 2013, 22:35
I made the game crash by standing in the bottom corner and holding FIRE. There were so many enemies the game collapsed on itself.
f345anauthor26 Aug 2013, 22:38
Thanks for reporting the issue, I'll look into this.
f345anauthor26 Aug 2013, 23:07
Cheers charlie! :)
Mclogenog
Mclogenog27 Aug 2013, 00:44
Not bad for your first entry :)

I like the Super Crate Box feel to it. Defending the hole at the bottom instead of seeking crates discourages some riskier behavior though. Sitting in a corner shooting ended up the safest strategy, but also the least interesting.
f345anauthor27 Aug 2013, 00:52
Thanks! :)
h_double27 Aug 2013, 01:03
Wouldn't run on my Mac (MacOS 10.6.8), Java error is "unsupported major.minor version 51.0". (Other Java stuff works okay for me)
Hume
Hume27 Aug 2013, 01:04
Title screen was kind of awesome.

Not sure how the gun works...it changed to a pistol at one point and I didn't remember reading anything about that in the instructions (although I'm pretty tired so I have the memory of a goldfish).

It seems like you can enter the middle of a platform if you jump in from the side, but I didn't get stuck so that was okay.

Reminds me of Mario Bros., the original. http://upload.wikimedia.org/wikipedia/en/c/cf/Mario_Bros._Gameplay.gif That's not a bad thing at all.

"Shiny", not "shiney."
Vile Smile
Vile Smile27 Aug 2013, 01:05
Not bad. The platform controls were a bit difficult to use. The stage is a bit small for dodging enemies easily. But the weapon swapping is cool. I love the menu.
f345anauthor27 Aug 2013, 10:48
You may need to update your java to run the game for Mac, jdk 6 and 7 I think.
Tainted_Code28 Aug 2013, 12:59
Very good for a first entry, pretty solid!
manuq
manuq29 Aug 2013, 19:06
Nice for a first try! In linux it runs fast until the "play again" screen, which is too slow and I have to kill the game.
Optimus612829 Aug 2013, 20:32
That's quite fun actually!
rincewind_cz30 Aug 2013, 14:25
Bounding-box of lemon is too big I think -- it leads to quick death of player. The 'score' screen seems to have really low FPS here, the game is running fine though. I really liked different weapons and their effects :-)
f345anauthor30 Aug 2013, 21:56
Cheers ill have a look about the score screen I think I know what's up with it.
Ian9 Sep 2013, 19:06
It nice, but if you have a big score the score screen takes a long time and is a must-skip.
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