It is a bit difficult to figure out in which direction the Chief will go after a collision with a minion, and a fast-forward function would be nice. Other than that the game is pretty fun!
I found level 2 harder than 3, but maybe that's just me. Too bad there aren't more levels. I wonder how far this concept can be pushed.
It would be nice if you could see how many minions you have, and if you didn't have to wait for the timer in case you just want to start, or similarly, when you want to give up because the guy is heading the wrong way.
It could also do with some more explanation; when there are multiple options, it seems the guy will always turn right?
Frozen Fractal, Burhuc : I wanted to put an explanation, but I rather go to sleep :)
The big chief is always going in that order : front of him, his right, his left or back. The number of minions is shown on the left bar.
At the begining I wanted to put many types of minions (explosives, teleporters, ...), but you know, time... And good idea to put a fast-forward, thank you.
Cool game! I made it to the end, although I wasn't sure why the last level was really easy compared to the previous ones.
It would be nice to be able to just look at the level before starting any kind of timer. I found myself ignoring what was going on while planning my route and just restarting once I knew what I was going to do.
Positive: Clever idea, the sprites look good, it runs smoothly, uses the theme well, and it's really fun! You get bonus points for doing this from scratch in JS, too. That's really impressive.
Well, it was pretty hard to tell what I had to do at first, but once I got it, it made sense. It was a bit annoying when I accidentally placed a minion in the wrong place and had to wait until the turn was over to try again. Also, the idea that you need minions to push yourself in the right direction is a bit odd, may I suggest replacing the monsters with something that makes more sense? In the end, an okay game.
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Other than that the game is pretty fun!
I found level 2 harder than 3, but maybe that's just me. Too bad there aren't more levels. I wonder how far this concept can be pushed.
It would be nice if you could see how many minions you have, and if you didn't have to wait for the timer in case you just want to start, or similarly, when you want to give up because the guy is heading the wrong way.
It could also do with some more explanation; when there are multiple options, it seems the guy will always turn right?
I wanted to put an explanation, but I rather go to sleep :)
The big chief is always going in that order : front of him, his right, his left or back.
The number of minions is shown on the left bar.
At the begining I wanted to put many types of minions (explosives, teleporters, ...), but you know, time...
And good idea to put a fast-forward, thank you.
Really good game though :)
It would be nice to be able to just look at the level before starting any kind of timer. I found myself ignoring what was going on while planning my route and just restarting once I knew what I was going to do.
Positive: Clever idea, the sprites look good, it runs smoothly, uses the theme well, and it's really fun! You get bonus points for doing this from scratch in JS, too. That's really impressive.
Besides that I liked it :D
GJ :D
Maybe soon :)