Marrow Wind

Marrow Wind

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.63
coolness: 1.00
fun: 3.35
graphics: 3.73
humor: 3.18
innovation: 3.17
mood: 3.28
overall: 3.52
theme: 3.45
MarrowWind is a real-time roguelike game taking place in a haunted castle changing and updating evey 10 seconds. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake...

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Move: <arrow keys>

Revive: <r> (not possible during the boss fight)

Use teleporter: <space>

To buy items in the shop simply walk into them (you need enough gold to be able to do that).

The world is changing randomly, so if you find yourself in a deadlock just wait till the next Marrow Wind gust will come.

There are some hidden secrets in the castle as well. Can you find the 2 golden chests? Can you explore the old-time throne room and the treasury? Can you spot the potion effect?

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I'm actually using a light engine created by FatalSleep: http://sandbox.yoyogames.com/games/196743-dynamic-block-lighting-engine

And the 'Circle HealthBar' gex for Game Maker 8.0: http://forum.hellroom.ru/index.php?action=dlattach;topic=3780.0;attach=4185

The graphics style was inspired by Derek Yu's roguelike tileset: http://makegames.tumblr.com/day/2013/01/23

The main music theme by chubbiercherub: http://www.mediafire.com/download/6zfdq2cmc9t1ga5/DUVAKHIIL.mp3
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