The controls were a bit difficult... things were a little "slidy". It would have been nice to move diagonally. The game also froze when I beat the 3rd level. A reset function would have also been nice. Nice graphics... reminded me of pokemon. I was kinda bummed out that there were only 4 levels because I liked the mechanics you built in there. It definitely has potential.
It was a little tough to control, but some of the level design ideas were fantastic. I liked going through different portals, with some polish and tighter controls this could be great
I liked the game, and would love to see it continue. It was pretty awesome. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
Kind of tough! Not very forgiving on that third level, but it looks good and the "get the key" objective makes this a lot more interesting than other 10-second-escape-the-room games made for this LD.
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I surely will polish it and turn it into a more complete game.
That was my first experience at Ludum Dare, and I'll definetely participate in others!
Thank you all for the support!