There is no sound and/or music. This was my first time ever doing pixelarts (and the best pieces weren't even used due to a serious lack of time... ;___;)
The "goal" is to make some serious damages to the ennemy's defenses so you can be the one to escape from a planet on the verge of dying.
WASD to target and the mouse to shoot your "ULTIMATE WEAPONS". Moving is kinda slow but it's because it's the ULTIMATE WEAPON and it can do some very SERIOUS damages because it's very BIG and ULTIMATE. You can also play with the gamepad! (Tested with a 360 controller.)
I really like the little buildings. I gave this points for humor because the message for losing was so abrupt. I would have appreciated a little more nuance when targeting "military" installations; maybe the controls could be made even MORE slippery to highlight the difficulty of separating combatants from noncombatants?
Sound would go a long way, and a little screen shake. And fixing the typos.
The building drawings/pixel art is indeed pretty cool. Although, as stated before, the gameplay is lacking. One of the most serious improvements what could have been done is placing a timer somewhere :)
Simple, but not bad. I like that the story changes based on what buildings you shoot, but as the other comments mentioned, some more gameplay depth would be nice. Even something simple like requiring the player to hold down on a target for a second could lead to more thoughtful gameplay.
Also, in the future it might be good to set screen progression to a different key than the mouse (or to a specific button). I kept accidentally clicking through the final screens.
I feel like some kind of giant laser blast animation and loads of particle effects could have made this really fun to play, but I had some fun nonetheless. I didn't realize that there were separate building types in the beginning and the morality check at the end made me feel awful haha.
Love your graphics, great story and message, good job! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
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Sound would go a long way, and a little screen shake. And fixing the typos.
Also, in the future it might be good to set screen progression to a different key than the mouse (or to a specific button). I kept accidentally clicking through the final screens.