Mechanical Madness

Mechanical Madness

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.94
coolness: 1.00
fun: 3.73
graphics: 2.89
humor: 2.92
innovation: 2.94
mood: 3.08
overall: 3.55
theme: 2.88
What's this, all power ups and no enemies? Possibly, but not all collectibles are created equal. Grab the goodies and avoid the stinkers, and remember, they only last TEN SECONDS!

How to play: Use the arrow keys or WASD to run and jump through 20 levels of fun (and possibly frustration). "R" will reset the level via suicide. Escape to return to menu. Numpad + and - for volume.

Code: Paul Newsham (@GrimUpNorthish) and Bob Haigh.

Art: Bob Haigh and Graham Hepplestone.

Music: AutoTracker.py

Sounds: Paul and Bob, via some SFXR face-smashing.

Made using HaxeFlixel, SFXR, AutoTracker, and GraphicsGale.
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