
Mercury Frog
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Tip: You need to avoid the red things by jumping over them. Hold space to start charging a jump, and release to jump.
(Pr0t1p: You won't accelerate while jumping.)
I didn't have time to figure out how to add sound, although I did make a loop so you can download and play the loop (The soundtrack link). Thus, you can of course mute and adjust volume as you wish; *Wow!* :D Beware of high volume; it's a chiptune so it should be self-explanatory, made in MilkyTracker in some minutes.
The first day didn't go very well and I was close to throwing this project away but all I needed was some sleep.
And today I've been coding non-stop.
I'm happy I got some (a tiny bit) exercise in pixel art and animation, which I'm utterly new at. And that's probably partly what made me frustrated on day #1.
I've just submitted and school starts in 3-4 hours :|
But I'm happy that I submitted, after all it's just really worth it every time!
Made in Java using no external libraries.
(Pr0t1p: You won't accelerate while jumping.)
I didn't have time to figure out how to add sound, although I did make a loop so you can download and play the loop (The soundtrack link). Thus, you can of course mute and adjust volume as you wish; *Wow!* :D Beware of high volume; it's a chiptune so it should be self-explanatory, made in MilkyTracker in some minutes.
The first day didn't go very well and I was close to throwing this project away but all I needed was some sleep.
And today I've been coding non-stop.
I'm happy I got some (a tiny bit) exercise in pixel art and animation, which I'm utterly new at. And that's probably partly what made me frustrated on day #1.
I've just submitted and school starts in 3-4 hours :|
But I'm happy that I submitted, after all it's just really worth it every time!
Made in Java using no external libraries.