Mild Cardwang
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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It's a multiplayer card game of sorts, hastily done.
Edit: We play tested this with a couple of friends and it occurred to us that you may need some direction, as our testers experienced 100% failure to apprehend the mechanics of our entry. So here goes.
The general idea is to play the cards in your hand (bottom row) in a particular sequence (top row, left to right) in order to score as high as possible. At the end of the 10 seconds, your score is submitted to our server and compared against everyone else (they all had the same hand). (We'll get to bugs/incomplete features in a bit).
Scoring (some of these rules aren't implemented and some don't work properly):
* You get 1 point for each card played.
* You get 1 point for each card in a group of adjacent cards with the same suit.
* You lose 1 point for a card that's out of order.
Order is based on color (red vs black) and rank. Once a direction is established for a color (going up or down), each additional card has to either (a) be in same order for a same color card, or (b) be in opposite order for a different color card. Additionally, if a card differs in color, it can't exceed the previous card's rank for the given direction.
Clear? Good! Then go Cardwang the world!
Known bugs and other deficiencies:
1) Although the server reports back the winners of the round, we don't show that information to the player. So the multiplayer is completely pointless, unless you have a packet sniffer tool.
2) The scoring system doesn't currently work. It only takes one of the rules into account correctly. The others are either not calculated correctly, or completely ignored.
3) Sometimes the client gets confused, and the player will just be waiting for a round to start forever. In reality, the round has already started and probably even finished. You've been left all alone in a round no one cares about anymore.
Final Notes:
My friend and I spent a total of about 8 hours on this. It's a truly terrible entry, and I apologize for wasting your time.
Edit: We play tested this with a couple of friends and it occurred to us that you may need some direction, as our testers experienced 100% failure to apprehend the mechanics of our entry. So here goes.
The general idea is to play the cards in your hand (bottom row) in a particular sequence (top row, left to right) in order to score as high as possible. At the end of the 10 seconds, your score is submitted to our server and compared against everyone else (they all had the same hand). (We'll get to bugs/incomplete features in a bit).
Scoring (some of these rules aren't implemented and some don't work properly):
* You get 1 point for each card played.
* You get 1 point for each card in a group of adjacent cards with the same suit.
* You lose 1 point for a card that's out of order.
Order is based on color (red vs black) and rank. Once a direction is established for a color (going up or down), each additional card has to either (a) be in same order for a same color card, or (b) be in opposite order for a different color card. Additionally, if a card differs in color, it can't exceed the previous card's rank for the given direction.
Clear? Good! Then go Cardwang the world!
Known bugs and other deficiencies:
1) Although the server reports back the winners of the round, we don't show that information to the player. So the multiplayer is completely pointless, unless you have a packet sniffer tool.
2) The scoring system doesn't currently work. It only takes one of the rules into account correctly. The others are either not calculated correctly, or completely ignored.
3) Sometimes the client gets confused, and the player will just be waiting for a round to start forever. In reality, the round has already started and probably even finished. You've been left all alone in a round no one cares about anymore.
Final Notes:
My friend and I spent a total of about 8 hours on this. It's a truly terrible entry, and I apologize for wasting your time.