Mission Mars

Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★3.11
Innovation★★★★★★★★★★2.70
Theme★★★★★★★★★★3.37
Graphics★★★★★★★★★★2.68
Audio★★★★★★★★★★2.86
Humor★★★★★★★★★★3.33
Mood★★★★★★★★★★3.09
Coolness★★★★★★★★★★100%
Mission Mars
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N.B.: My game is intentionally hard-core like some old school games, there is no checkpoint and you need to start from the beginning.

I won't spoil the game story here. Just saying it's a platform game and you have to finish each level in less than 10 seconds.

The intro is a 10 seconds countdown.
The music is 10 seconds long.

Hope that's enough of 10 seconds :)
Have fun!

---

My first time making a platform game & my first time with Pixi.js.
Lib used: Pixi.js, Q, Backbone+Underscore, Zepto
Software used: VIM, Gimp, SunVox

screenshot

Comments51

nateriver26 Aug 2013, 09:17
Cool concept. Great job.
mrspeaker
mrspeaker26 Aug 2013, 09:32
I got to the boss fight! It's hard to figure out the jumping at first: you have to just lightly tap as you run. Once you get the hang of that it's really fun. The anti-gravity levels were pretty stressful. Nice job!
dekart26 Aug 2013, 13:15
Great job! I like the art :)
SpiralCodeStudio
SpiralCodeStudio26 Aug 2013, 13:32
Nice concept! But I can't figure out how to pass the level with an empty room.
gre
greauthor26 Aug 2013, 13:34
Try to Jump (Up Arrow)
hypp
hypp26 Aug 2013, 17:07
Great idea. Fun to play!
comrad_gremlin26 Aug 2013, 17:10
Had a lot of fun playing :) Great job, man.
zedutchgandalf
zedutchgandalf26 Aug 2013, 17:18
Are you sure all images you used were made by you during the compo?
This is a pretty cool concept, albeit kinda weird at first (especially the controls take some getting used to).
Ravetcofx26 Aug 2013, 17:21
A very interesting game, I love the humor behind it, and it fits realy well with the theme, the graphics suck though, but somehow it works with the game
Frozen Fractal
Frozen Fractal26 Aug 2013, 17:24
Pretty moody, and I like the alarm sound :) But it's really annoying that you have to sit through the entire intro sequence and redo all levels every time you die. Or did I miss something?
Fireblend
Fireblend26 Aug 2013, 19:44
I enjoyed it! The controls could use some tightening, but still pretty good and not game-breaking. Good job :)
tylorlilley26 Aug 2013, 20:54
I liked it, but the platforming controls were a little finicky for my tastes. Notably the jumping and at the tops of ladders. The amount of time the character would spend in the air seemed to randomly differ with no real indication as to why. Nice use of the 10 second theme, though.
gre
greauthor27 Aug 2013, 08:07
There is an indicator of the gravity in level where it changes.
This is intentional that you start from the start. You can pass the intro by holding E or Enter.
rujo27 Aug 2013, 08:49
funny one but i'd like to have an immediate retry after you die..
gre
greauthor27 Aug 2013, 14:00
@rujo @Frozen Fractal : I've made the game skip the intro when clicking on `Try Again` - I don't want to make the user restart the same level but want to keep that old-school hard-core style :)
rylgh27 Aug 2013, 15:48
Pretty nice platforming controls, feels tight and fast as opposed to some other slow & heavy feeling platformers. Anti-gravity levels were very neat.
esayitch27 Aug 2013, 17:43
Awesome platformer, could use checkpoints at key levels for the faint of heart (like yours truly)... wicked sick otherwise :P
Blue Steel27 Aug 2013, 17:45
needs to be a larger windows ..
gre
greauthor27 Aug 2013, 18:15
You can zoom with your browser (Ctrl + , or CMD +)
rezoner
rezoner27 Aug 2013, 19:59
I liked the atmosphere of constantly being in danger of suffocation... or some other kind of evil unpleasant presence.... + for sounds
tombsar27 Aug 2013, 20:28
A great game! I found it frustrating having to repeat all of the levels to get back to the boss fight, but you have already said that is intentional. ;)

One thing I really didn't like was the bullet shield in the boss fight; there is no indication of when it is about to disappear! Making it flash for a second or so would fix this.
tombsar27 Aug 2013, 20:35
Oh, two more things:

The level with the horizontal force needs some graphical indicator of why you get pushed to the side; that one always catches me out.

The 'Try again' button on the completion page does not seem to work.
gre
greauthor27 Aug 2013, 20:42
Thanks for your feedback!
About the boss level I'm aware it is not very polished.. I actually had just 3 hours left to make that entire boss level :( That's still a shame on me to not having made that little polish at the end (that would have taken like 10 minutes). Anyway I was very tired at the end :)
sittaman27 Aug 2013, 20:57
Good guy greg LOOOOL nice dialogues and art. Character movement is a bit buggy, but good enough.
tombsar27 Aug 2013, 21:01
I should mention that I am only telling you these little things because I thought it was a great game in all. Well done. :)
theholychicken27 Aug 2013, 21:19
The shifting gravity is awesome! First time I've seen that concept I think!
I kept dying over and over on level 11. It seemed to be the wind blowing me off the platform or something. I did manage to beat that once and got 3 or for levels after that but I still couldn't beat 11 the next time.
The game is small and to the point, with unique concept and keeps player interest very well. I'll definitely try to finish it eventually!
SneManden
SneManden27 Aug 2013, 22:46
Haha, funny game. Quickly becomes quite hard. Love the story (and that there is a story!)
larb28 Aug 2013, 03:13
Nice game. It does get very hard. But it's short, so no big deal repeating once you die. Nice entry.

Also, that was quite the intro.
AtomicVikings28 Aug 2013, 14:59
Good job, I liked that different rooms had different physics, although sometimes a bit unpredictable.
antonijn
antonijn28 Aug 2013, 15:02
Man, the fact that you have to restart every time you die is really unforgiving, and the boss fight is very difficult as well, didn't actually kill the boss, since I had to restart when he killed my. Good job on the idea and the rest of the implementation though!
N0_Named_Guy28 Aug 2013, 16:21
Will post video review when ready.
ddionisio
ddionisio28 Aug 2013, 20:24
Haha, great intro, I had a good laugh! Pretty fun game! Would be nice to start at the level you died when continuing though.
Dry Tree
Dry Tree29 Aug 2013, 07:29
Very tricky - the old school style is nice, but I would have preferred checkpoints because I didn't want to keep on re-doing my old work in order to beat the game. Overall quite enjoyable, good job
BlackBulletIV29 Aug 2013, 11:50
Interesting platforming mechanics, though I'm not a fan of restarting the entire game. I thought by "start at the beginning" you needed to restart each level. :/
orunbot29 Aug 2013, 15:09
Nice game, really felt that urgency.
hahaha! Nice John Williams reference on the siren there!!!
This is just as hardcore as I like my games! ZX spectrum kind of hardcore!
ghRibacki29 Aug 2013, 22:46
Funny game! The audio is a little annoying but helps building up a tense mood, which I thought was nice!

I couldn't beat it, though, like you said it's very hard! =P
zlowrance30 Aug 2013, 04:39
Great concept and art
Sergey Mohov31 Aug 2013, 07:55
Good guy John :-) Writing is funny, and the theme is well-represented.
Vaughn
Vaughn31 Aug 2013, 17:04
Interesting (and random) game. I got to the boss a couple times but could never finish him. Any tips? He eventually just spams like crazy with 100 balls on screen and kills me.

The physics and rooms are a little weird and unpredictable, resetting the whole game on death seems a little punishing for this fact due to all the trial and error. Overall, a fun experience for me.
gre
greauthor31 Aug 2013, 17:59
Thanks for trying to beat the boss! I'm sorry if it's that difficult, I didn't had time to polish it enough (it definitely need feedbacks on hit and life),

So what you don't see is:
- you have 3 lifes, the boss have 10 lifes. (that's too much I know!)
- the pad is alternating each 5 seconds, and if you don't have it, you can be hit by a ball and lose one life.
- you have to touch him with 10 balls to beat him! (less would have been better, shame on me)

Don't try too much that's hard and there is not really an ending in my story. I was really running out of time and didn't manage enough well my time!
bisk8s
bisk8s2 Sep 2013, 16:48
With better graphics you can sell it :)
zconnelly13
zconnelly133 Sep 2013, 15:37
The physics / graphics were buggy and that was distracting and irritating. I didn't like spacebar to cycle thru the chat. I don't think the chat was really necessary and didn't add much for me. Art was meh. Keep at it though!
savethejets15 Sep 2013, 04:25
Art is cool. I like the hand drawn avatars.
manuq
manuq6 Sep 2013, 22:33
I loved the sounds and the intro.. but I'm very bad jumping :(
motty
motty11 Sep 2013, 02:23
Fine effort. Brutal but fine. Nice one.
Urfoex15 Sep 2013, 09:19
Solid platformer.
canvapps
canvapps17 Sep 2013, 00:21
it has made me change my mood, it is a funny game. Best of it is the story and how is told.
Great!

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