Awesome game, I'll agree that it might be more fluid if the notes stopped shooting after 10 seconds and audio cues would be rad. Also, I feel like a scoring system like other rhythm games would be better than one miss and you have to redo everything. All in all though I think this is a great idea and awesome entry, well done!
KIAAA!! Cool, cool, cool. Really original take on the theme yet so nostalgic of my old Spectrum games, nice work. My fingers feel all warmed up ready for the next lot of rating! ;-)
Ha! This was pretty hard, mostly because I kept forgetting which hand was which. All I really needed was some kind of natural mapping for left and right hands. Liked the player silhouette doing the moves in particular :)
I like how you construct a whole story around your gameplay, and the end is good/funny. At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast. One thing, the green screen suits perfectly with the movie set, but it's killing my eyes.
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly.
Also Red=Punch, Blue=Kick feels pretty ambiguous and not easy to remember.
I didn't understand why sometimes it went longer than 10 seconds and sometimes the balls went past me and sometimes I saw the little clapboard.
Good base here, and I really enjoyed the core mechanics, but the controls were difficult. RFV-UJM requires twisting at least one hand around in a really weird position. Maybe a more horizontal layout would be good; something like QWE-POI?
The idea is hilarious! lol~ I love this green screen and moCap setup. The gameplay is a little bit hard that I can't controll my finger. If you could put more musical element in it,it will be a great game :)
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At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast.
One thing, the green screen suits perfectly with the movie set, but it's killing my eyes.
Also Red=Punch, Blue=Kick feels pretty ambiguous and not easy to remember.
I didn't understand why sometimes it went longer than 10 seconds and sometimes the balls went past me and sometimes I saw the little clapboard.
Still, the core mechanics seemed solid.
but no obvious goals for playing more than 1-2 min
music is annoying a little bit