Mocap Guy

Overall★★★★★★★★★★3.08
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.30
Audio★★★★★★★★★★2.72
Humor★★★★★★★★★★2.97
Mood★★★★★★★★★★2.62
Coolness★★★★★★★★★★89%
You are a Mocap Guy. The director asks you to do a 10 seconds furious kung-fu moves. Challenge accepted!

Tool: HaxeFlixel (first time use)
Art: GraphicsGale
Sound: Autotracker, Bfxr

* This game is finishable.

screenshot

Comments34

Zuige
Zuige26 Aug 2013, 12:35
Quite fun! It bothered me that the after 10 seconds the game just stopped instead of the nodes seizing. However it was quite fun and difficult!
bnhw26 Aug 2013, 12:50
Really liked the poses of the Mocap Guy. I enjoyed the music, but I kept wishing there were audio cues for the timing of the punches and kicks.
01010111
0101011126 Aug 2013, 19:08
Awesome game, I'll agree that it might be more fluid if the notes stopped shooting after 10 seconds and audio cues would be rad. Also, I feel like a scoring system like other rhythm games would be better than one miss and you have to redo everything. All in all though I think this is a great idea and awesome entry, well done!
daOyster
daOyster27 Aug 2013, 03:41
Simple but funny.
prettymuchbryce
prettymuchbryce27 Aug 2013, 03:42
This had me cracking up. I thought it was fun, too. I really struggled on the later levels. Good artstyle and music. Crazy bass.
futuristteletex27 Aug 2013, 04:42
haha.. enjoyed it! i kept playing and playing.. just slammin' those keys performing all sorts of moves.. "i know kungfu" - keanies
handCraftedRadio
handCraftedRadio27 Aug 2013, 17:10
Haha this is cool! It hurt my brain to play but it was fun!
lazyeels
lazyeels27 Aug 2013, 17:12
KIAAA!! Cool, cool, cool. Really original take on the theme yet so nostalgic of my old Spectrum games, nice work. My fingers feel all warmed up ready for the next lot of rating! ;-)
TeamFlare
TeamFlare27 Aug 2013, 17:13
That's really fun and challenging :)
Canobie27 Aug 2013, 17:15
After a little while, I got the hang of it. Good job!
Diventurer27 Aug 2013, 17:16
Haha, awesome! This game should be called "Kung-fu Hero". ;D
zatyka
zatyka28 Aug 2013, 02:11
This was a lot of fun. I really enjoyed it... a lot more than I would have guessed. Really nice work.
Tom 7
Tom 728 Aug 2013, 02:13
Ha! This was pretty hard, mostly because I kept forgetting which hand was which. All I really needed was some kind of natural mapping for left and right hands. Liked the player silhouette doing the moves in particular :)
Zccc
Zccc28 Aug 2013, 02:37
I thought it was very original! Great game, I loved the ending xD
zn01wr28 Aug 2013, 06:25
Simple but funny ! The controls were a bit unintuitive, maybe because my keyboard is an azerty
ezolotko28 Aug 2013, 13:19
Fun game, good audio
Snail_Man28 Aug 2013, 16:27
Nice DDR style game, but I had to horribly contort my wrists to play it.
ShellfishGames28 Aug 2013, 16:29
Got to "Harder Better Faster Stronger". :D Then it got too fast and I lost my motivation.. Funny idea though!
Colapsydo
Colapsydo28 Aug 2013, 16:51
I like how you construct a whole story around your gameplay, and the end is good/funny.
At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast.
One thing, the green screen suits perfectly with the movie set, but it's killing my eyes.
withoutpillow
withoutpillow28 Aug 2013, 17:37
simple, but great concept and good execution. hard and fun.
ZYXer
ZYXer29 Aug 2013, 01:38
Well done. Simple but challenging. And once again I just realized that I suck at these kind of games...
raincole29 Aug 2013, 02:03
Exciting game with a very funny ending.
biscuitdough
biscuitdough29 Aug 2013, 05:18
The control bindings felt a little random, but still a good rhythm-type game.
Jarcas Studios29 Aug 2013, 05:19
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly
jrbitt29 Aug 2013, 05:19
Fun, creative but very hard when mix punches and kickes ;-)
Jarcas Studios29 Aug 2013, 05:22
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly.

Also Red=Punch, Blue=Kick feels pretty ambiguous and not easy to remember.

I didn't understand why sometimes it went longer than 10 seconds and sometimes the balls went past me and sometimes I saw the little clapboard.

Still, the core mechanics seemed solid.
Darien
Darien29 Aug 2013, 14:17
Good base here, and I really enjoyed the core mechanics, but the controls were difficult. RFV-UJM requires twisting at least one hand around in a really weird position. Maybe a more horizontal layout would be good; something like QWE-POI?
dancingflame
dancingflame29 Aug 2013, 14:30
The idea is hilarious! lol~ I love this green screen and moCap setup. The gameplay is a little bit hard that I can't controll my finger. If you could put more musical element in it,it will be a great game :)
KunoNoOni
KunoNoOni30 Aug 2013, 04:04
very original. Good Job!
Raiyumi
Raiyumi4 Sep 2013, 01:15
Haha, nice! Could be a really cool beat-rhythm game. :)
01rafael13 Sep 2013, 12:15
nice concept!
but no obvious goals for playing more than 1-2 min
music is annoying a little bit

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