Its a First Person running game. The purpose of the game is to complete each level reach the checkpoint before 10 seconds expire. In each level there are bonus time that reset the timer.
Controls: WASD = Move Mouse = Look Around Left Mousebutton = Jump
I released a new version cause a crash reported in some windows system
The jump button doesn't consistently work, which makes it really frustrating. An explanation of you needing to pickup the boxes would be good. The game seemed to crash and not reload several times which made it very frustrating.
the crash happens when you run the program with the integrated graphics card, try running with the graphics processor with high performances. Anyway i will provide a ne release as soon as possible to solve the problem. Thanks for your report.
K
kaype27 Aug 2013, 15:09
Jumping is a bit glitchy, but everything seemed to play fine.
I actually managed to run this using Wine on Linux!
The concept is there but the execution is lacking, in my opinion. Some simple things you could have done are: 1) tighten the controls, to make the game feel more responsive, and faster-paced. It felt more like walking than running. 2) Limit the camera rotation, it felt pretty jarring when you could do 360 vertical rotations. 3) Give any way to better judge the length of your jumps. Or change some of the longest ones (I am thinking of level 4, after the first pickup). It was frustrating when it seemed you could make the jump, but then failed. Finally, as you did not "slide" along walls when hitting them at an angle, and since the pickups were quite far apart, the game was fairly hard. That aside, I loved the idea (I am a fan of that kind of running games), and loved the atmosphere you were going for with the sound and the color palette. Continue making games!
making the screen go white was not a good decision. also, first-person platforming is as frustrating as usual. but it's really nice to see a 3d jam game not made in unity. quick-thinking exploration was engaging enough to keep things interesting. all in all, it was fun.
While it runs in Wine on Linux, it seemed that move forward and left were stuck on and no amount of pressing keys made any difference which made things interesting. Still managed to complete it though. It was not obvious at first that the extra boxes give you more time. The white fade seems a bit strong. Good start, though it could do with more work.
Comments29
WASD = Move
Mouse = Look Around
Left Mousebutton = Jump
the crash happens when you run the program with the integrated graphics card, try running with the graphics processor with high performances. Anyway i will provide a ne release as soon as possible to solve the problem. Thanks for your report.
I actually managed to run this using Wine on Linux!
Finally, as you did not "slide" along walls when hitting them at an angle, and since the pickups were quite far apart, the game was fairly hard.
That aside, I loved the idea (I am a fan of that kind of running games), and loved the atmosphere you were going for with the sound and the color palette. Continue making games!
It can be an awesome game!
The gravity felt a bit too weak though.
but it's really nice to see a 3d jam game not made in unity. quick-thinking exploration was engaging enough to keep things interesting. all in all, it was fun.
It was not obvious at first that the extra boxes give you more time.
The white fade seems a bit strong.
Good start, though it could do with more work.