Play as a small flame with the ability to illuminate the area brightly for only 10 seconds total. Find your way to the end of the maze before running out of time.
Fall off the path at your own demise.
Levels are randomly generated.
Started the idea very late, so not a huge amount of detail is in place, first LD I've managed to get something submitted though.
UI Could do with allot of work, and the game could do with a menu plus a way to choose which maze to spawn as well as access to the maze generator properties.
I like the idea and the execution, but unfortunately the game killed my browser, and my PC, when I died the second time:< Still came back to try it some more though, so thats a good sign!^_^
AH your right guys, bit of a bug occurs after a few resets, not everything is being unloaded on reset. Thanks for the bug reports and the kind words. Means a lot.
Nice job! I've seen similar ideas several times, but never with randomly generated levels.
Also, if it's supposed to function as a memory game (i.e. - see the level, then navigate it in the dark), then I think it might work better if the camera were stationary rather than following the player. With the camera moving it's very hard to tell how far or fast you are moving
Hmm, idea is very good and quite similar to the main theme of my game :) But you should repair the bug, when I died 2nd time, UWP has crashed and my browser had a very big memory leak :) Check it! I want to play your game, so I will try come back here when you fix it :)
Really cool and quirky game, with great atmosphere and minimalist aesthetic.
I think what I enjoyed most was illuminating the entire screen by holding down space; even though it's a really simple scene, the few seconds spent watching darkness subside felt really awesome.
I think the biggest flaw is how quickly the light disappears when you let go of space. It's so jarring, especially when compared to the smoothness in the movement and illumination mechanics. I really do think this was a missed opportunity, because seeing the light fade away slowly would probably be as cool as watching it flare up.
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Also, if it's supposed to function as a memory game (i.e. - see the level, then navigate it in the dark), then I think it might work better if the camera were stationary rather than following the player. With the camera moving it's very hard to tell how far or fast you are moving
I think what I enjoyed most was illuminating the entire screen by holding down space; even though it's a really simple scene, the few seconds spent watching darkness subside felt really awesome.
I think the biggest flaw is how quickly the light disappears when you let go of space. It's so jarring, especially when compared to the smoothness in the movement and illumination mechanics. I really do think this was a missed opportunity, because seeing the light fade away slowly would probably be as cool as watching it flare up.