Nut Commander : Squirrels In Fear

by kidney
Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★2.10
Innovation★★★★★★★★★★2.87
Theme★★★★★★★★★★2.58
Graphics★★★★★★★★★★2.70
Audio★★★★★★★★★★2.62
Humor★★★★★★★★★★2.47
Mood★★★★★★★★★★2.36
Coolness★★★★★★★★★★56%
<a href="http://www.chronosapps.com/nutcommander2/">Post-Mortem Build</a>

Nut Commander : Squirrels in Fear!

Try to collect as many nuts as you can while you and your opponent try to blast each others' nuts to smithereens. All crammed into action packed 10 second nut-busting bomb-bursting volleys!

Instructions :

The goal of the game is to score points by having your squirrel collect the nuts that he comes near. You do this by using various attacks to knock the squirrel and the nuts around.

The first 5 seconds (grey countdown) is for you to choose your attacks. Click the attack you want at the bottom, then click in the playing field to place where it will land. Most attacks happen in the same sequence you click them.

The remaining 5 seconds will launch your attacks and blast those nuts!

Your opponent will also be launching attacks simultaneously, and you will see these incoming with the markers that appear when your attacks begin launching.

Weapons :

Bomb : Causes standard explosion in sequence.

Magnet : Causes vacuum pull in sequence.

Timed Mine (Bomb with clock) : Creates a red Timed Bomb cube immediately when attacks start, but does not explode until 3 seconds later.

Proximity Mine (Greenish with red accent) : Creates a Proximity Mine immediately, which will gain power and explode when a nut comes near. Try to put these far away so they gain power!

EMP (Yellow antenna tower) : Creates a super powerful vacuum in sequence. This attack does not appear in the first sets.

Nuke (Red bomb) : Creates a super powerful explosion in sequence. This attack does not appear in the first sets.

Have fun and happy nutting!

Lead Developer / Programmer : Derek Mastromonaco
Programmer / Physics : John Wiacek
Programmer / Music : Shawn Anderson
Artist : Kelly Wald

(Disclaimer : There is currently only 1 level in the game, and the high score table and victory screen didn't quite make the deadline. Nut Commander will grab you regardless!)

Comments21

folmerkelly28 Aug 2013, 08:20
ahahaha this is insane but I love it. It's oddly polished in that there's a lot of attention to detail, even if all those details basically clash. The playscreen itself is kinda muted which detracts from the overall experience, might as well have gone bright colors, or even flashing colors on that.
tlasol
tlasol28 Aug 2013, 08:21
Its really hard to see whats going on.
Kidneyauthor28 Aug 2013, 09:00
@folmerkelly
Haha, thanks glad you like it! The general end idea was to have a frantic theme to everything, but we didn't get in the particle effects for explosions and shockwaves that would have helped the playscreen be more exciting and engaging. :)
Kidneyauthor28 Aug 2013, 09:03
-- sorry for double comment, clicked too soon...

@tlasol
There is a 'squirrel' model that begins near the middle top of the screen which is basically the goal you knock the nuts towards. It really needs an arrow or highlight or something to make it visible, I am sorry, hope this helps!
Nick Weihs28 Aug 2013, 10:27
Really chaotic! Nice physics!
carlsommer
carlsommer28 Aug 2013, 16:10
Fun idea, but very hard to keep track of what's going on. (Use a stronger contrast color for the floor.) The music is good and it helps set the mood and pace very well. The physics seemed to be very good as well.
Kidneyauthor28 Aug 2013, 16:34
I'm hoping the lack of ANY effects, particles, sounds, etc when the attacks launch (they currently just do the physics effect they are) is a lot of what makes what is going on hard to follow. This is coupled with some attacks launching at second "0" after the countdown, so they do not even have the secondary launch marker (nuke spin) before they explode. Leaving you seeing nothing but it's effect on the nuts atm.
nathanhoffer
nathanhoffer29 Aug 2013, 02:01
Very creative and chaotic! Nice entry.
koe41529 Aug 2013, 04:07
Very chaotic! A lot of things happening on the screen at once kind of makes it difficult to follow at times but there's a certain fun factor in the mayhem that follows lining up your attacks and seeing everything go flying. I would definitely think about highlighting or emphasizing what the player should be paying attention to somehow. And a heads up, I think I managed to kill/knock my squirrel out of the level on my second try! Threw me off for a bit haha. Regardless, I like it a lot. And high scores? Pssssh that's what these comments are for! Anyone top my 16281??
Kidneyauthor29 Aug 2013, 06:33
That's quite an impressive score for the way that level is! I think I had somewhere in the 17ks once, but who knows what build that was :P

I'm hoping to get a lot of the polish in and a full set of levels this weekend (fingers crossed....). But I'll be sure to make a more prominent post if I do.
Zathalos30 Aug 2013, 06:06
Wow crazy. I didn't understand how I was getting points. Everything was kind of all over the place. But, it was pretty fun after I got the hang of it. Good job.
tigerj
tigerj30 Aug 2013, 17:56
Music is great! I like the gameplay too! very wild!

add some sound effects when you develop it further
xrm0
xrm031 Aug 2013, 12:18
Chaotic!
SnoringFrog
SnoringFrog3 Sep 2013, 02:45
Almost never found the squirrel, which made the game a bit difficult to figure out. After I got that it wasn't too bad though.
zkenshin
zkenshin3 Sep 2013, 19:10
Enjoyed the art. Well done. :)
fferro2345 Sep 2013, 04:40
I'm amazed that all that stuff moving around didn't crash my computer. I have no idea what was going on, but the music is very nice.
Jiggawatt5 Sep 2013, 13:57
Much more dynamic than the usual LD game.
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